Visual Updates for Older DLC Packs
Hi!
First of all, thank you for your continued dedication to V Rising!
In light of the new DLC — Eternal Dominance Pack — I found myself looking back at previous ones like Sinister Evolution Pack and especially Dracula’s Relics Pack. Dracula’s Relics is still my most beloved DLC — its royal style adds so much to my buildings and gameplay as a whole.
Because of that, it makes me a bit sad to compare it with the latest packs. I can already see that future DLCs will likely include better models and color customization, while older ones like Dracula’s Relics might remain untouched for years...
Please, Stunlock Studios — show some love to your older creations! A visual update and color options for the old DLCs would bring them back to life and help them shine alongside the new content.
With most respect for your creations,
Avalon
Comments: 8
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13 Jun, '25
AvalonHighlighted comment
My request is not about adding new models or textures, but about revisiting existing ones. The main issue is that many new details and textures added through updates are visually tailored exclusively to the latest DLCs. For example, the floor in the treasury has purple specks that don’t match any standard or older floor textures—only those included in the new DLC. This breaks visual consistency and limits creative building options unless players own the latest content packs. I would really appreciate it if future updates considered compatibility with base-game assets, allowing players to mix and match objects freely regardless of DLC ownership. -
30 Apr, '25
Darkest KingHonestly I would be happy if all they did was add a set of staircases to the Dracula's Relics pack. It is an outrage that to this day there is no matching staircases for an otherwise extensive castle decoration pack.
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19 May, '25
VictoriaHell yes. I would love to see the older DLCs get a refresh. Especially Sinister Evolution pack. It's unfair that you can't even change the colour of the lighting :( Dracula's Relics, too. Need a pink coffin in that style + totally agree, adding staircases to the pack would be nice.
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10 Jun, '25
Den KAgreed. The old dlcs need improvements. More buildings in their styles, ability to change colors, and one skin for each vampire form.
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10 Jun, '25
Den KAs I wrote earlier, I would like a skin for each form of the creature.
Sinestor evolution: skins in the form of mutant animals from Glumroth, but with vampire attributes, red eyes, fangs, a slightly different color, for example, black and green. And the human form gets a scientist skin.
Dracula's relics: skins in a royal style, in spiked armor, with gilding and symbols in the form of bat wings. For the human form, a skin in the form of a knight of noble blood.
Eldest bloodlines: complete the line of Stygian skins for each of the forms.
Legasy of Castlevania: continue the line of skins of the souls of creatures, white color for creatures with weapons on their backs, for example, a bear with a mace, a spider with axes, a rat with daggers.
Eternal dominance pack: complete the line of gilded creature skins. For the human form, make an aristocrat or royal skin.
I would also like to supplement Dracula's relics and Eldest bloodlines with skins for vampire horses. -
10 Jun, '25
Den KOf course, we must not forget about the DLC Haunted Nights. Halloween skins for each form and a vampire horse. More Halloween-themed items. By the way, for some reason only this DLC gives a skin for a wooden coffin, but not for a stone one. This injustice with other DLCs should be corrected by giving this one a stone and the others wood.
Oh, and one more thing. Eldest bloodlines adds only two skins for forms and new cosmetics for the character. I suggest adding skins for each building in this style and a new hat.
And give expanded cosmetics for all DLCs.
New hats are also needed for Haunted Nights and the Legacy of Castlevania. -
13 Jun, '25
AvalonI’d like to address visual consistency and user experience. While new textures and decorative elements are high-quality, they increasingly diverge from the visual style established by the game’s base materials. This affects aesthetics and limits creative freedom in building. What’s missing is the ability to either update older textures to better align with new ones, or ensure that new assets are created with legacy styles in mind. Updating older textures or expanding their variations would make the game feel more cohesive and visually flexible for all players, regardless of DLC ownership.
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18 Jun, '25
MQMy personal thing is wanting to do a lot of like "Semi-outdoor" builds (two tier lots, little village below, castle above) that use a lot of bone brasiers - I wish we had a bunch of options from the DLC packs.