Food System Redesign (+Prisoner Interaction)
- Cooking & Food Preparation: Instead of just feeding prisoners fish, introduce a more complex food preparation system. Players can craft meals giving prisoner back more happiness/health, or for themselves that offer resource-gathering bonuses or else.
- Kitchen Room: Add dedicated kitchen floor/wall, add elements like a kitchen counter (for chopping vegetables and meat), a pot over a fire (for soups), etc.
- New items: Introduce new meats from animals, crops (e.g., pumpkins, to stay on theme), wood plates, wooden buckets, metal cauldron, ...
- Well change: Use of well to draw water with wooden bucket to use for potion/soup.
- Fishing Pier: Craftable fishing pier on castles with lake/sea access. Allows fishing at any time once the recipe is unlocked.
Comments: 8
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08 May, '25
BunnyHighlighted comment
I Totally agree!!!!!!!!
I LOVE cooking in games, is just aawesome and imersive (and i also love cook IRL so).
I would add to thaat we alreay have every models/entity for a food system, in the farms we can see plenty of food models, such as potatos, onions, carrot, so it would be "simple" to add the ingredients, because they already exist in-game.
We can have plenty of food options, and each of then may have different aspects for the food system.
We can also have different kinda of nutrients for each Blood Type, like Brute consuming more Meat materials, while Farm,Worker consuming a more balanced between vetables,fruits, etc.
Each blood type could have different tastes, and each Food could impact in a way for the happines.
We can even have a system of Food Picker, where peoples like A food and dislikes B food. -
30 Apr, '25
KalebAgreed! This could be really fun. They used to have usable wells (Horses and potions used to require water). I liked that and thought it was more immersive.
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09 May, '25
LindonI'd love to combine this with a servant system that incorporates them into doing activities like this. Of course, the player can take part in this by hunting or doing some part of the cooking.
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10 May, '25
IlliumI am quite fond of cooking in games, though I'm not sure if I agree it fits in V rising. We're playing as vampire lords, locking up prisoners like cattle and... cooking them a five course meal? Idk it just doesn't feel thematic to me. Let them eat rats and the occasional raw fish I say.
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15 May, '25
eldar_seerOn the other hand, with Nocturnal Opulence those cells are gilded, covered in plush pillows and have a built in tray with red grapes and a chalice of wine. Why wouldn't we want to make their meals tastier/ more beneficial if it makes them tastier too? Maybe by buffing one single aspect of their blood.
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06 Jul, '25
Den KI vote for this. Also need food buffs. Like in Valheim, where eating different foods gives buffs to health, stamina, and magic.
I want to grow wheat to get bread, be able to pick and eat apples and cherries. -
16 Jul, '25
RobbI love cooking in real life. It's pure tedium in games.
Just being able to fish for what you need and not have another dozen steps just to keep a prisoner alive is a welcome reprieve from the micromanagement sims that exist in many "games".
So, not a fan. What they have now is a game loop that still preserves the fun of the game. Some people obsess over complexity (I'm looking at you spreadsheet nerds), but simplicity is where the fun is. -
15 Dec, '25
Lord PlagueCould also add a kitchen room. Where you can get your servants to make it!
Would actually be nice to have your servants (maids) cook and clean the place