Servant System Redesign (Similar to the War for the Overworld)
- Room-Specific Servant Roles: Assign servants to rooms based on their type
Warrior/Rogues/Brutes: Guard duties.
Workers: Resource crafting (planks, ingots, etc.) in workshop or forge
Scholars: Research in the library (paper)
Mutants: Laboratory (blood or other)
- Guard Posts: Create guard posts where servants can be assigned to protect specific areas (e.g., front door, treasury).
- Training Room: Add a room to increase your servant skills/levels slowly
- Servant skin modification: Allow players to change servant skins, such as transforming them into zombies/skeletons/devil spawn for RP.
- Servant type modification: Allow players to change servant type (from warrior to rogue) or improve it to make them stronger (from Farbane Rogue to Silverlight Rogue giving better skillset for PvP/protection), A Frankenstein-style machine in the laboratory could facilitate this.
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08 May, '25
VI would love a few skins to change the appearance of servants. Something like a blood knight. Servants wearing Luminance symbols is only good for infiltration missions.