Procedurally generated Crypts, Castle ruins and Cave-lairs... (Dungeons & Endless Gameplay!)
My suggestion is to allow instanced mini-dungeons (or huge!) that are spawned as randomly generated entrance nodes in the fixed world map for more exploration and repeatable content.
These could be Cave/Lair entrances on hillsides, subterranean Crypt doors among ruins. Also ruined Vampire Castles that have long been abandoned to explore and potentially refurbish into a new home. All of these filled with horrors, traps and ancient vampire treasures!
Treasures you say? Maybe these could be protected by a deadly guardian to justify juicy rewards for the cunning Vampire
-Rare cosmetics/skins for Vampires and their minions*
-Rare Castle Cosmetics
-New Forms & Skins for your Forms
-Weapons & Armour, rare/unique etc.
-Strange vials of blood with buffs and a long duration
-Coin and trinkets etc.
Vanishing once fully explored/looted, so that new ones can generate, with the exception of a castle you've chosen to restore
*Summoning & Turning Friendly NPCs - by me
Comments: 7
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15 May
VivyennA little bit like Diablo ?
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This would make the Game additionally cooler, i admit. ;-) -
17 May
AstrayMephistoCool thought man
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24 May
LeonieI definitely always ask myself what to do when I'm OP after beating the game on a PVE server :(
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other than starting again and doing it all over again I guess ._. -
30 May
RoxxyAdded spice to this idea - you need 3 keys to enter the final boss room. On pve servers the keys respawn so you gotta race to catch the fight or even start it. On pvp servers you gotta collect them all.
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31 May
JesosI would support that. Since it is a very heavy feature to implement it, I definitively would support the devs by buying additional DLC's ranging from 30-50 bucks. No joke.
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28 Aug
LupusI came here just to say this. I want to keep playing the game after finishing it on brutal but I don't enjoy PvP. You can only restart so many times. If procedural generation is too much work, it could be player made levels. That way, it might enrich the game for builders as well. Each level, harder ranked instances. And maybe enterance can cost soul shards. Maybe if the instance big enough, there could be team vs team for the grand loot.
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18 Oct
TassuttelijaIf thsi system is too big to make, let players make their castle plot a dungeon istead. Player made content. There are posts about player made dungeons this would be super cool, I know there are many builders out there ^^ myself included