Procedurally generated Crypts, Castle ruins and Cave-lairs... (Dungeons & Endless Gameplay!)

238 votes

My suggestion is to allow instanced mini-dungeons (or huge!) that are spawned as randomly generated entrance nodes in the fixed world map for more exploration and repeatable content.

These could be Cave/Lair entrances on hillsides, subterranean Crypt doors among ruins. Also ruined Vampire Castles that have long been abandoned to explore and potentially refurbish into a new home. All of these filled with horrors, traps and ancient vampire treasures!

Treasures you say? Maybe these could be protected by a deadly guardian to justify juicy rewards for the cunning Vampire

-Rare cosmetics/skins for Vampires and their minions*
-Rare Castle Cosmetics
-New Forms & Skins for your Forms
-Weapons & Armour, rare/unique etc.
-Strange vials of blood with buffs and a long duration
-Coin and trinkets etc.

Vanishing once fully explored/looted, so that new ones can generate, with the exception of a castle you've chosen to restore

*Summoning & Turning Friendly NPCs - by me

Feature Request Suggested by: The Vampire Sabel Upvoted: 10 Nov Comments: 7

Comments: 7