Combat Weapon Limit
The current state of weapon swapping in PvP is the most cancerous thing I have ever seen in this game. players spamming between 5+ weapons is some seriously sweaty stuff that much of the player base cannot fathom. I would love to see a limit of two usable weapons while in combat that players could swap between. Players would be able to change weapons when out of combat, but while the combat debuff is applied, players would only be able to use and switch between weapons from two item slots. I think its a good compromise of keeping weapon swapping viable, but not to the extreme that it is currently.
Comments: 41
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16 May
Havenlol, this makes this game special. without this system half of the players would leave and the fights would be boring af
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16 May
BrianI agree with this take. The weapon switching takes so much time to become competent, and even more time to become proficient enough to stand a chance against someone who has 10+ hours per week to dump into the game. As someone who comes home from work and only has an hour or two per night to dedicate to this game, but still wants the PvP experience, I think this would be a great compromise for everyone.
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17 May
RightNutJojoWeapon swapping is the thing that makes combat interesting in this game. Two weapons gives you access to two combos. Which isnt nearly enough.
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17 May
NazunaI'm so glad someone else brought this up. PvP seems impossible against clans that play 24/7 and have weapon swapping mastered. It feels like every server my friends and I play on, there is one clan that dominates and makes PvP insufferable for the whole server. The players that usually swap through a full toolbar of weapons are usually the same that camp bosses, low levels, and constantly make the game worse because they have a "big fish in a small pond" mindset. Two weapons sounds much more manageable.
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17 May
Overthrow1 2 3 4 for weapons. Only 4. Increase cd for change weapons.
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The animations are still strange. I keep hitting axes with the crossbow. -
17 May
KuroIs be okay with only 4 weapons.. but just 2? No. Just no.
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They could make a setting, "in combat weapon quiver size", and default it to 3/4. This would let communities tune.. but i think this is unneded conplexity -
19 May
Rook'sLoinclothBecause weapons double as tools in this game, it's not easy to simply limit the amount of weapons you can swap between. This is a sort of pitfall of V rising I think because weapon swapping is just part of the game, it's not something the devs are going to want to mess with at this point.
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But adding more abilities for weapons, then limiting to swapping between 2 weapons, I think would have been a more interesting way to design the game.
I think many players probably want to feel like an archer, a greatsword user, or a whip user, you know, but if you tunnelvision one specific weapon you are always limiting yourself in this game. The limitations of any weapon's ability set, is something you are supposed to circumvent, by constantly swapping to the contextually perfect weapon. This makes each weapon feel very incomplete because you are always able to use a better tool for the job by just swapping. There is no choice in "committing" to any given weapon, which represents a lack of depth. -
19 May
Rook'sLoinclothIf you compare it to warriors in WoW who have 3 stances and contextually useful abilities that are limited to those stances, you see how it falls apart. You would call a warrior player bad if he stays in defensive stance and gets kited instead of switching to berserker stance, which has a gap closing ability exclusive to that stance. For the same reason you would say some whip user who is getting kited at max range by a crossbow user should switch to greatsword for Q or swords for E or something to close the gap, because that part of the player's moveset is locked behind that "stance".
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Is it reasonable of the game to ask players to learn 5, 6, 7 or more "stances" to play a character that isn't completely handicapped?
Additionally:
- You have to rebind all keys in the game to play this way optimally
- Q and E abillities design space is crowded because devs have to assume they can combo with any other Q or E
- If you don't master weapon swapping you will always be less effective -
22 May
stunlockedcall it "casual PVP" and make it an option for servers, maybe put some officials with it too
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22 May
SydSurfMy group of friends and me stopped playing PVP for the same reason. We tried to get better, but the skill ceiling is way too high for a survival game. We simply can't compete against those super-skilled players on our server because the result is always the same. We can't even deal a bit of damage while they take us out with long combos twhile we are stunned or frozen. It's a shame because PvP against normal players was very fun and fast
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22 May
GyrocI think limit of 4 weapons, but 5-10 sec cooldown to switch between them is ok. People must have option to use different weapons, but not too fast and not so many
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22 May
VondoanMy old suggestion was to have only two weapon slots. Then once you craft the ancestral/legendary weapons they are able to Transform into another weapon during combat, similar to weapon swapping.
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This gives players 4 weapons to combo with in combat like normal, but only requires building/finding 2.
An example would be that one of your weapon slots is a Spear/Crossbow and your other slot is Greatsword/Slasher. you could still do SlasherE into SpearQ.
it would also lower the amount of bindings you'd need to press to two; Swap and Transform. -
22 May
HudelfCould not disagree more with this suggestion. Can't downvote, so this comment will act as mine. Reducing the skill ceiling of the game is not the right way to balance more skilled players. If they're already that far ahead of you, simply reducing their options isn't going to save you.
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23 May
EluemCompletely agree that there should be a weapon swap limit.
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My suggestion is to make it so you can only "master" 2-3 weapons. You can change this at the Alter of Recollection.
Only mastered weapons do good combat damage. The rest are still viable as tools, but don't do much damage in combat. Perhaps, they also lose their special attacks.
Your idea of making it based on being in combat is also viable.
I would also recommend swapping the Spear Q and E abilities. Slasher stun into Spear Q is boring and overplayed. It's like an ultimate's worth of damage for no effort on a 10 second cd. -
23 May
stunlockedoh yeah, Q damage deserves it's own bug report, pvp is all about spear Q, even for scholars
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24 May
paoendgame is pvp, pvp is too hard for my team, we just completed the pve content on a pvp server and stopped playing because we were unable to fight the alpha clan, they got all the shards and enter whatever castle they want, they weaponswap nonstop, balance is required and it will be easier to balance without comboing different weapons
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24 May
AlexCrafting and maintaining 8 weapons also takes an incredible amount of time, Dying once in pvp with 8 legendary weapons costs the durability of 1 or 2 full legendaries.
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The hours needed to be invested to become and remain competitive is too high.
The loud hardcore pvpers is a tiny minority, the overwhelming majority of the playerbase is casual or normal gamers
Standard/default should be accessible for normal gamers, merciless or brutal could have 8 weapons -
27 May
Rook'sLoinclothBy the way Spear Q will never go away, hope you enjoy getting combo extended by the exact same ability no matter what vampire you're fighting. Turns out those 4 spells you swap out don't really matter when there is zero opportunity cost to having access to all the other combat design in the game on your hotbar. V rising really falls short in its aim of making your vampire modular and an expression of your playstyle because of this. The lack of opportunity cost. You CAN theoretically have 8 weapons, so why settle for one or two? That's the implicit message in how the game is designed. And that means that if you want to focus on one thing, you have to learn all the other things. Inelegant and a massive design blunder imo
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29 May
NostraIn every game I play with a high skill ceiling there's always some casuals complaining about not being able to beat "the sweatlords", well guess what? you're not meant to. You don't deserve to. The better player winning is not bad game design. Demanding that the skill ceiling be lowered down to your level is an insane request, you're free to make a mod and host your own "casual" server if you want to be able to dominate without putting in the work.
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There's games out there that require you to do things far more complicated than clicking a few extra buttons to stay competitive. If all other factors are equal then the better player should win 100% of the time, the higher the skill ceiling and skill expression the better because it gives you something to work towards and rewards you for your effort. -
29 May
BrianCrazy that this quality of life improvement suggestion is getting comments like the one above. The "you're not meant to. You don't deserve to." mindset is the exact toxicity that this community is plagued by. Just because someone only has an hour or so per day to dedicate to this game does not mean that they don't deserve to enjoy their time playing it. Getting rolled over and over by people who have hours to spend perfecting weapon swapping is the exact reason most servers are dead. There is no competitive nature in PvP servers because the average player simply does not have time to spend practicing these things in an arena server. They choose to spend their 1-2 hours playing this game working on progressing as much as they can. This change would simply give regular players the opportunity to compete. Seems as though you rely on the weapon combos too much. If you really are skilled player then this change wont matter. Simply outplay them situationally.
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29 May
ValkyrieI would personally love a 3 - 4 weapon limit, ofc changeable by server setting.
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31 May
DimlordPerhaps an option to limit the amount of switching a player can do within a certain time.
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For example; a player may only switch between 3 weapons within 8 seconds. After the 3rd weapon switch they would need to wait 8 seconds from the first weapon switch to switch again, and so on.
I understand both sides of the argument to some degree. I love the variety of weapons but until I can get better at switching between them fluently, I don't want to get beat up by someone who can... lol. I'm kidding but it may level the playing field a little for everyone. Players still have all the combos available with this option, you just got to pick and choose a little more carefully. -
31 May
loopNo
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Get good -
02 Jun
AlexWorst suggestion ever, about the only thing that makes combat interesting in the game.
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03 Jun
Zarrak- Only 2 equipped weapons.
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- No shared weapon skill cooldown.
- All 4 weapon skills in hotkeys, (dont need to change weapon to use). -
06 Jun
Kurtis MarriottBad idea imo. Weapon swapping increases skill ceiling and makes the game much more enjoyable for a large part of the population
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22 Jun
FallenYou people are pathetic. The mentality of, when presented with people being better than you, attempting to limit what makes them good instead of improving yourself is disgusting. You’re massively overestimating the difficulty of weapon swapping and most of all you’re crying about losing to people who have taken the time to master the game.
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This is a survival game, a high skill ceiling is healthy.
With the number of private servers, most how which have new players, you can easily work your way up to servers with competent players without getting your ass kicked along the way. Of course, fighting people better than you is the best way to learn but apparently not getting spoonfed victory through sheer stat checking is too much for you guys.
Weapon swapping is what makes this game unique and worth playing in pvp. The weapons are balanced as a whole kit and anything else only leads to Rock Paper Scissors matchups.
You do not deserve to win if you aren’t willing to work for it. -
22 Jun
MetalIt's this kind of filthy thing that makes me give up on pvp, players who change weapons all the time and live on the dojo server.
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24 Jun
NazunaThis comment reply is to Fallen. It's not the fact that we want to be spoon fed. Its the fact that we don't have the abundance of time that sweats have to play. Im lucky if I get a full hour of playtime in-game to dedicate to ALL aspects of V rising. everything from farming to boss fights, castle management, building, and PVP. You cant expect us to compete at the same level as clans who are able to dedicate 4+ hours per day into the game minimum. Its also not realistic to server hop to increase your skill when the time taken to progress through the game at ~1 hour per day would already take forever, only to realize that most servers are desolate and the only place to actually find regular activity are the ones infested with weapon swapping sweats. If you are that competitive in PvP then just stick to Dojo and you'll never hear another complaint bc you'll be with like minded players. Or maybe you realize you're outclassed in the dojo and would rather pray on weaker players in open world
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01 Jul
FallenYou aren’t meant to compete with those who work to improve themselves. You’re meant to compete with those of your skill level.
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Me playing open world has nothing to do with me wanting to prey on weaker players- it’s a part of the game???
How delusional of you have to be to tell someone to stick to a hyper modded experience just because they tried a little harder than you did?
Play on noob servers- officials are a dime a dozen these days and few good players roam there. You’re just going to competitive servers like bloodthirst and expecting to get spoonfed victory yet again.
You’ll get this in any game, you’ll get this in real life. You aren’t going to compete against those who work harder /more than you do- and you aren’t meant to.
Either you decide to improve, play exclusively on noob servers which there is no shame in doing, or you play another game.
But why do you want to take away what makes others good, rather than improving yourself or moving on? -
01 Jul
EluemFor many, it's not even about trying to keep the game easier.
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It's about keeping the game balanced and interesting.
Having a weapon build is interesting. Forcing everyone to use every weapon makes every fight feel very samey to many of the people here. -
02 Jul
527470If you are weak in combat, then the two-weapon limit will not make you stronger, all it can do is drive away strong players who will not be interested in playing. Well, these players don’t play for long, usually they leave the game a couple of months after the update.
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03 Jul
FallenMore of Eluem’s subjective and purely anecdotal statements- lovely. Let me give you one of mine.
A high skill game is more interesting than a game which constitues nothing more than Rock Paper Scissors. People play their weapons around their spells- and play styles exist. -
03 Jul
NazunaThis kid really doesn't seem to grasp the whole "we don't have time to devote to PvP practice when we only have an hour to put into progressing through the game". And again the "You aren’t meant to compete" comment(s) just show the cringe and toxic PvP culture in this game. Its crazy that instead of a little game balance, you just say "cope" and expect us to get demolished by players 15 levels higher than us blasting through a stun lock weapon switch combo. Tbh having a balance would introduce more players into PvP and they would be willing to fight. It would make fights more interesting and more accessable. Rather than having people run every time they see another player, or just stand still and wait to die. Not very engaging and fun when you just get bow-slasher-spear-ult-sword combo into another bow-slasher-spear-ult-sword combo and loose your entire health bar within the first 7 seconds of a fight. wow what great and engaging PvP. Totally balanced.
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08 Jul
DimlordWhen you think about it, it does sort feel like an unintended mechanic ~ unless otherwise mentioned by developers.
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It feels off that you have 16 weapon abilities (not including auto attacks) but only 3 spells (not including dodge). You can access 16 out of 22 weapon abilities but only 3 out of 42 magic abilities. Even IF it's a melee focused game (with almost 50 spells), that's a total of 20 abilities (including dodge) during combat. That is odd for a game, it's like switching between multiple archetypes rather than choosing a kit. There's no since of specialization.
With that said, it can be fun in an arena setting or end game PvP but I think it should be a server option to allow it or not. Some type of cooldown when switching between 3 or more weapons during combat, like a 'weapon ultimate'; you pull off a wicked cool combo then you can't do it again for 60 seconds. Or simply only the first 3 weapon slots deal damage in combat, armor sets can make it 4 or add a spell slot. -
09 Jul
FallenNazuna, you should really put some effort into actually reading.
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You will never be able to compete with people who play more than you, regardless of the game or meta. You’re not meant to, because equality of opportunity is the only viable thing to balance around- not equality of result.
We want balance, but what you have to understand is that you’re so far from the level of competence where you can see issues that cannot be solved by simply improving your fundementals.
Also who do you make stuff up- who takes about getting blasted by someone 15 lvls above you? In fact, removing weapon swapping makes the issue worse as it lowers the skill ceiling and would allow bad high lvl players to brute force matchups so much more unlike the current state which allows a good lvl 60 player to beat a bat 91 of the skill gap is large enough due to the complexity which exists DUE to multiple weapons.
You will never compete if you play less, regardless of weapon swaps, so stop whining -
09 Jul
TerribleTimmyLimiting weapons will NEVER accomplish the things that you think it will. It will only serve to make the gameplay/PvP in this game significantly more shallow.
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As it currently stands, having 8 weapons gives you the ability to have options in most situations that can arise in PvP. This allows you to have more freedom in spell choice, because if you choose to run a riskier spell, having access to 8 weapons can cover a lot of the weaknesses that running that spell gives.
The second you take away those options, the only correct choice would be to play the 2 weapons that have the best synergy/options, and then ONLY run the spells that give the most answers. This means that double counters/defense would immediately go from "the best" to "required to play the game."
Instead of complaining, try practicing. I went from trash to semi-competent in a single week of casual practice of about 1-2 hours a day. Once I learned 4 weapons, slotting in more overtime while playing was simple. -
10 Jul
TerryDKeep weapon swapping and allow us to choose through different sets of spells while in combat. As long as they all share the same cooldown then it should be fine.
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I just want to be able to have all options available to me at ALL times. There is no reason to limit ourselves. If we can get a majority of our weapon abilities to use then the same should be applied to spells. If you don't like that idea then you should just practice until you do, you will be better because of it. -
13 Jul
ElinI am the queen of filthy casuals, and this is friggin' embarrassing, y'all. I don't even engage with PVP right now because I know I don't have the time to sink into it. I am right in the same boat as the 1-2 hour people, and I agree with a lot of the posts above: the "git gud" cycle is not inherently toxic, and limiting other players in the vain hope of beating them (which you won't, they will just pulverize you with the more limited options and then leave the game) is cringe as hell. Like, I can't even believe this is a thread available for people to read and get the idea that lowering the skill ceiling is the solution. Make or play on a new PVP server! I would NEVER subject myself to getting endlessly bashed around without hope when I knew I could create or switch to a server that was right for me. I have gotten my ass kicked in every PVP mode I tried as a noob, as I should have, until I got good.
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If you are new to PVP, please don't buy into this garbage. -
17 Jul
Nazunaya'll are acting like we are trying to force you into using one weapon for the entirety of the game. All we want is some balance. Increase the cooldowns of weapon abilities to 10 seconds after a weapon swap if you want to cringe spam them so badly.
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And if you think that reducing the the available weapons will make it worse, then lets just increase the number of weapons we can use, and decrease the cooldowns to .5 seconds per ability. that will surly increase the skill ceiling and make PvP open to more combos and be better for everyone right?
y'all are so whiny and cringe about your current meta that you're blinded to how absolutely cancerous it is. the copium your taking to justify this fighting style is unreal. -
04 Aug
Waydenjust git good or go pve, crying because some players are better than you at something they have put more effort into is lame. It's like playing mario kart and asking to have only race made of straight lines because you don't know how to drift, or playing rocket league but asking to remove the possibility to fly, or playing Fortnite but removing the build...oh wait...wrong exemple.
If you don't have time to compete with others just go pve, but you'll probably ask to make bosses have only 1 attack pattern..., i get that you want to have fun like everyone but limiting the possibility to express skill and hardship is really a trash idea, balance should be made by adding a new metric based on kills done and/or hour played giving the ability to limit server entrance to player that have same skill level, so player that put hours would play together and those who plays just a little could still enjoy pvp