A Revamped Blood system (pun intended)
so i had to edit this and some how make it shorter bacause for what ever reason theres a limit on what i can put. so for the revamp instead of blood being a % and you dont want to feed when you have a high % in stead its you feed on the same blood type and raise your % over time building better powers and adapting to your blood type exp ( wolf you'll get one active one passive and one power so for the active it could be wolf form, then passive makes you over come to your weakness of sunlight, lastly the power is pounce and likes you pounce on a target swatting at them endlessly until death or you break the power and move, but once broken it goes on cool down for a long time so as too not spam it in a fight. it wont work on bosses or players. while using it you cant move so the risk of using it is high but its great for dealing with one strong ai)
Comments: 4
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04 Sep, '22
DripyulaThat might work very well even!
Since most blood-types are not the hot stuff but if they can add to each other - as long as they are the same bloodtype - then they have a right to exist.
A right to exist eyond just being disappointing after looking for a high bloodtype and not finding any. ^^ -
06 Sep, '22
SammyToeJrthat and you'll want to drain more and more blood like a vampire would. instead of just the high % blood type once and then avoiding blood altogether for awhile
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14 Sep, '22
BalorI do think the blood mechanic should be revamped, even if just so that when you drink the blood of someone weaker than the last guy you drank you aren't immediately stripped of all of the power of everyone else you ever drank in your life as a vampire. A thousand year old vampire is only as powerful as the last farmer he killed?
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20 Nov, '22
KashirouYour blood diluting/being more concentrated as you feed on more and more people sounds pretty damn good and honestly not too complicated. Even drinking from a warrior while you have rogue blood, it could half % or something, would still work...
Or better yet, removing the one-click kill mechanic and instead letting you to release the victim if needed without killing them but instead whenever you drink it is already affecting your pool.
Neat.