Procedurally generated Crypts, Castle ruins and Cave-lairs... (Dungeons! & Endless Gameplay)
The game randomly generates ruins and resource nodes already. My suggestion, to add more exploration and repeatable content, is to allow shared (PvP or Clan mates) or instanced (PvE) mini-dungeons (or huge!) that are spawned as entrances in the fixed world map.
These could be cave/lair entrances on hillsides, crypt doors among ruins (filled with horrors, traps and ancient vampire treasures!) and maybe even more intact Vampire Castles that have long been abandoned to explore (also filled with horrors, traps and ancient vampire treasures!) and potentially refurbish into a new home.
Treasures you say? Maybe these could be protected by a deadly guardian to justify juicy rewards for the cunning Vampire
-Rare cosmetics/skins for Vampires and their minions (You should look up my other post on npc minions*)
-Tomes for new/rare Spells
-Tomes for Castle Cosmetics
-New Forms & Skins for your Forms
-Weapons & Armour, rare/unique etc.
-Tomes to learn new Undead to summon*
Comments: 4
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20 Jul, '22
VampireAddamsContinued:
-Strange viles of blood with buffs and a long duration
-Silver coin and trinkets
The tricky part is how to remove them once fully explored, so that new ones can generate, with the exception of a castle you've chosen to restore (if that becomes a thing). Perhaps they auto-collapse after a night cycle (and flagged as fully cleared).
*Summoning & Turning Friendly NPCs - Creatures, Undead and Vampire Companions (followers) -
28 Jul, '22
Ansgar t OdinsonSounds fantastic. I love it.
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05 May
AlexI think something around this would be great there a lot of things that could be done like rifts or capturing territories and many other generated random events in the map that could exist. Capturing, defending, defeating elite mobs, caravans and bosses in randomized events for both mid game and end game would be very interesting.
And as long as they are open and not instanced to one player/one clan and happen during raid hours so you keep that same time where players will meet, I believe it will build up player interaction.
Important not to affect the resource gathering aspect of the game as well, as it's already way too easy.
Players can just stay in their castles and let servants farm and never have to leave their castles which to me sounds broken today. -
16 Jun
MichaelOr even as simple as these dungeons having mobs with higher quality blood to make finding that rare 100% a lot easier