Legendary Weapons
I love the soul shard mechanic on PVP servers.
I think it would be cool to introduce legendary weapon books of each type that function in a similar way to shards and vary from server to server. They're found as an absurdly low drop chance in specific areas shown to you in the Eye of Twilight. Place the book down in your castle study and you can craft the legendary weapon of the tier you're in. If a book gets claimed by another player, the eye of twilight won't tell you where it is exactly, but rather which player owns the book.
Use a Weapon X Trait randomness per weapon per server with a couple of unique affixes- add a special glow or skin for the weapon
IE: Axes of the Bloodlord (Axe = Wep, Bloodlord = Trait)
+3 Spellpower when using Blood spells
+10% Effectiveness of your Current BloodType
-Adds replayability to server reset
-Gives players another thing to fight/trade/interact with
-Offers the casual vampire on a pvp server a possibility of getting something special
Comments: 3
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13 Jul, '22
PneumaI recently relistened to the Allcraft podcast the SLS developers were on and they mentioned the end game including the possibility of fighting and maybe becoming Dracula on the server.
I think it would be cool if these weapons had modifiers against Dracula too!
In a pve context: if Dracula is too difficult for you to fight, obtaining one of these may give you the edge needed.
In a pvp server context: The player who is Dracula will be brokenly strong (one would assume) and other vampires on the server will be able interact and work together to distribute these weapons to improve their edge against Dracula.
I think the concern here would be that Dracula would do all he can to take all the weapons from the server through divide and conquer but maybe there would be some safeguards built in against that to promote the ongoing power struggle. -
23 Jul, '22
ZacharyAwesome awesome awesome!!! I love the thought of a player Dracula and weapons of his demise to act as an equalizer. He would need to ally or conquer anyone that possesses them. Both of which I am game for!!
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01 Dec, '22
Piperi agree that end game needs more content.
adding a dracula mechanic sounds like a more rich version of soul shards, since they are both unique (one player/clan only) buffs. It sounds promising at first glance, but I'm worried that it won't be much different than the existing soul shard mechanic / won't add much newness to the game.
The weapons on their own sound promising. Imo they should never be blood bound if they are to provide sustainable endgame content.