A V Rising Story Line - Plot/Friendly NPCs/Guided Tutorial
One thing I think the game could really thrive from is a kind of story or "guide" through the game since there is hints of a bare story in the beginning.
When you wake up you could be greeted by an NPC (perhaps a spirit, a guide, a lich or Cryptguard who was your servant waiting for you to wake up, or a previous master). This NPC can introduce you to the story and tutorial and set up the age of "Returning to The Age of Vampires".
They can be stationed or tied to the Castle Heart maybe, and allow players to return to that and talk to them or listen to them for the next story beat. Like "Well done, Dark Master. We've set a foothold, but seems you are still weak. You've sated your hunger upon the meager game here, but I've located strong prey we can use to further your rising. See me at your Blood Alter." - Then mark major NPCs like the Alpha Wolf or the Bandit King to hunt.
I have more ideas to go along with this too. Just not enough characters. See how much traction this gets!
I would really like to have this kind of feature in the game.
It would add to the immersion and help the new players to understand the game better.
Please share more ideas :)
I do think this game is wonderfully intuitive when you're starting out, but I play a lot of games and rpgs so I can't speak for someone new to this style of game. But I would love anything like you're proposing, story and more immersion, npcs, yes please! :)
I love everything about this idea. Like give us mesmerizing as a starter ability, then make our first mission after setting up our castle hearts to go find a local villager to catch you up on the last hundred years, take them back to your castle and torture them into becoming our Renfield's who then walks around the castle catching and eating flies when he is not assisting us with the next mission!
Also just having a storyline would be great. id love to know more about Tristan, Jade, exc.