Noisily killing an NPC should alert adjacent NPCs

10 votes

The manner of killing an enemy should influence the aggro/alerting of adjacent units. If I one-shot an NPC with a noisy spell, the NPCs nearby should DEFINITELY notice and attack.

Possibly add some kind of mechanic for sneaky/quiet kills. Assassination style weapons/forms/spells

Feature Request Suggested by: Zzzzz Upvoted: 14 Jun, '23 Comments: 1

Comments: 1