Benefit to fighting V Blood carriers
After you've killed a V Blood carrier and drunk their blood for the first time, there is no benefit to doing so again. Oftentimes, though, these V Blood carriers block resource -rich locations, like the Haunted Iron Mine or the Bandit Copper Mine.
It would be nice if you could get some minor benefit from bothering with fighting those V Blood Carriers, like a refill of your blood meter for example (even if it doesn't change the type) or a guaranteed book drop (which of course might be a duplicate of one you've already read).
Comments: 4
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20 Jul, '22
Josh MergedAdd some sort of loot/resource to all major bosses so that it is worth rekilling!
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20 Jul, '22
Rooibos / C.M. Admin"Major bosses rekills" (suggested by Josh on 2022-07-20), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Jun, '23
Oswald MergedCurrently, the PVE and PVP experiences are a bit gimped since you have zero reasons to farm bosses. You kill them once for the unlocks and never see them again.
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Improving their loot table by adding in thematic rewards gives players an incentive to revisit old bosses.
This would make you more likely to meet other players in the world, improving the PVP/PVE experience.
For example, let's take Rufus the Foreman, an early-game V blood whose theme is centered around woodworking. His loot table could also include:
[Unique Goods]
- Planks
- Sculptured Wood
- Lumberjack's Axes
- Fishing Pole
- Sawdust
[Generic Goods (items that will drop for every Act I boss)]
- Early-game consumables
- Copper Coins
- Tier 1 Jewels
- Tier 1 Gems
The table above is, of course, merely an example, and could be tweaked as needed. -
20 Jun, '23
Rooibos / C.M. Admin"Bosses should be more rewarding and "farmable"." (suggested by Oswald on 2023-06-12), including upvotes (1) and comments (0), was merged into this suggestion.