PVP mode without Castle raiding
Most of the times i played in PVP mode i see Castle raiding against offline players. IMO thats no pvp. And there are no chances for the attacked player to defend, this for some players is discouraging because can't Even have a Revenge because You Will never know who was the attacker.
My suggestion is either to nerf golems, to have castle defenses other than servants, so raiding will worth the effort, or to have official servers with castle pvp disabled but player pvp enabled.
Comments: 4
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28 Jun, '22
Nicholasi would love that
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28 Jun, '22
ZcriptarIn case of a Disabled castle pvp server another suggestion is to be able to destroy only decayed castles.
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For soul shards make them decay after a week , then You have to kill the BOSS first on that week in order to keep that shards during that week. -
19 Jul, '22
lupyou can already configure this...
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30 Dec, '23
StormfrontI'd like to see raiding defense done better with servants, guard NPCs, and more strategic building. Offline raiding is lame, so it would be nice if raiding damage could only be done when the owner was online. They could add a timer for when you log off, so that a player can't insta log to avoid being raided. The timer could last a few hours after logging out even, so you can't just log on to fuel your castle and take up land forever without putting your castle at risk to be attacked.
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To add to this, this game needs more reasons to leave your base and fight in the open-world. The map design should encourage more territory disputes with resource locations, limitations on hording resources, etc. This would encourage players to keep playing, rather than hording up their self-sustained castle with all the auto-systems (such as farms) that prevent you from ever having to leave the castle except to acquire a few certain resources, which can be acquired in mass over very few trips.