Player Created Dungeons
TL;DR Super Mario Maker style end game dungeons.
Allow the player to craft a special item, like a descending staircase or waygate, that when interacted with loads the player into an instanced underground zone. Where they can expand by adding rooms, setting up spike traps or swinging axes, and more importantly, choosing spawn points for enemies like skeletons, wolves, bandits and bosses.
Each enemy would have a difficulty cost, while each floor and room would have a max threshold, but by placing a descending staircase another floor can be added, which would have higher limits.
The player could then share their dungeon with other players via either a code that can be copied or a website link, where dungeons could be rated.
Enemies wouldn't drop resources, but rewards could still exist with dungeon exp and levels. Increasing your dungeon level would allow the player to make more complex dungeons. With harder enemy varieties, more floors and extra backdrops being unlocked later on.
Comments: 1
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08 Jul, '22
GermTo add to this, they already have the mechanic to make your own castle dungeon or "graveyard" in PvE maps. I have been trying to make some areas where players can enter and find enemys to fight. I have been doing this by placing gravestones and vermin nests in different parts of my "castle dungeon" and filling them with the materials needed to spawn enemys. If new and tougher enemys are added they can be used as "bosses" to your castle. The only issue is locking up your thralls in a safe room.
My suggestion for the dev team is to consider adding more buildable locations for players to enjoy on the server together, even though much of the game is focused on pvp and becoming top vampire on the server, it would be nice to see some additions to the creative pve potential Vrising has to offer.