More Player Interaction/Sandbox MMO features
I'm not sure the technical player cap on V Rising servers, but as I'm playing through the game I'm realizing that the game as it is right now is am amazing base for more of a sandbox MMO style game. What I mean by that is that given that there are already NPCs who live in the world with schedules, interactions etc, I'd love to see more of this opportunity between players on a servers. For example, having to transfer goods via slower wagers in between your castle and NPC towns to trade (or vice versa) would could of course then be raided by other players. Or incentives for players who are not of the same clan to interact, ally with each other against more powerful clans, or even hang out together (perhaps a way to open part of your castle to the public to act as a sort of tavern). The game has such an amazing base, I think creating more opportunities for players to interact and live in the world would deepen it and extend content.
Comments: 1
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17 Oct, '22
AEV2Had a similar thought, but more along the lines of a MMORPG that hosted three factions; Humans, Vampires, and Werewolves. The basis would be very simple since it already exists to an extent in this game. But to flesh it out a bit more, a large scale maps that is composed of three distinct main developmental/questing areas that are guarded by NPCs to limit incursions, strategic resource areas can be the focal points for PvP or rather more along the lines of Faction vs Faction. By controlling these areas the controlling faction gains resource collection bonuses. To gain access to these strategic areas there should be a set of circumstances or trigger conditions that open the entry into the areas, once a faction gains access it becomes a FvF Battlezone. Additionally, the Soul Shards can easily be modified to create an open world PvP/FvF environment centered on possession of the Sould Shards in a faction keep that resides in a central FvF contested area. So much that can be done.