Allows Servants to Travel between castles
Could be useful to transport items from castle to castle. Make them allowed to be attacked so it’s a risk
Comments: 11
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23 Jun, '22
loopYes please.
Just allow us to charm a servant and have it follow us (attacks disabled) to another coffin. -
23 Jun, '22
Nick JohnsonEven just the ability to transfer the servant itself, without any items, to a new coffin at a second heart would be huge.
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24 Jun, '22
Astray Mephistoit seems like the servants are belong to the castle, not the player now lol
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25 Jun, '22
LizOr have one castle that's for prisoners/turning servants, and when done send them to another castle.
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23 Jul, '22
ThunderServants should be loyal to the player's vampire character, not the heart of the castle, there's no reason why the player can't take the servant away when changing castles
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14 Aug, '22
spacefiddleOh, sending them with items? Wasn't expecting that by the title - i was thinking more like "reassign to new Heart" function, then they make their way there.
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19 Sep, '22
Astray MephistoYou can just let servants be accompanies by add a function at servant's coffin which could be 'carry on', then we also can let servants transfer between different coffins. This mechanism could let us players be able to move the servants between castles and also be sidekicks.
When the servant leave the previous coffin to a new one, the old coffin would be emptied at the mean time.
You can do this update with 'Servants as companions' as well. Thanks for your work, waiting in hope. -
26 May
Feedback910220I would also like to be able to transfer my servants between castles. It would make it a lot easier to change castle spot later instead of feeling chained to the spot where you have your servants currently. Especially if you have a lot of high-expertise servants.
It seems you can do something to this effect with prisoners (using the transport stone on them after removing the prison cell in the castle we want to move them from). Would be great if we could move our servants as well. -
01 Jun
MargogargoyleHere to add thoughts to this request, because it feels like an oversight.
One, the game tells you to start getting servants pretty early on in the game, a time when it's most likely for players to move around as they're not fully settled in their castles yet. So not being able to move them between castles can be frustrating, especially for new players.
So either add an important note during the quest chain for getting servants for the first time (IE: "Be careful not to hire a servant unless you're sure of your location, as servants cannot be moved" or something to that effect), OR give us the functionality to move servants between castles. I'm definitely voting for the functionality to move them around, because it truly doesn't make sense otherwise and the current state of things just adds unnecessary frustration. -
03 Jun
the Observeryou could create a new boss, that gives you the ability to exctract the soul of your servants. In doing so, you kill the servant (and destroying its remains) and get a filled soul yewel instead( empty soul yewels are craftable afer beating said boss) with this filled soul yewel you can recreate your servant at a new castle coffing to practically transport him from an old castle to a new one.
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17 Jun
Lugulbandai think that would add to my idea, to interconnect castles with bridghes, if the terrain allows that
i think that would interfer with the current heart system, so we need another way, why not a major heart, and secondars for the other castles..
so if u join another castle to the main castle, even blood is sharde but thirst to.. means a major can let a secodary live longer but alot empty seconds can dry out the major heart faster... only then i think its possible to let the guards of all castles roam freely in all the castles...