Blood Quality and vampire kiss (#4)
There must be a way to regulate blood quality of monsters on servers.
The easiest customizable feature looks like this:
The longer a mob lives, the higher his blood quality becomes, up to a certain cap starting from his base value. Lets say a x% blood mob spawns. If he doesn't die in certain amount of time, his blood quality rises. This can happen some amount of times until reaches a cap.
Example: 40% worker spawns. Every 30 minutes his blood quality rises by 2% up to 60%.
It can also be regulated so that not every mob can get his blood quality increased. some high blood can't increase. Etc etc.
Main point is that so it should be regulatable.
Comments: 2
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27 Jul, '22
Dripyula MergedI noticed that there are area's & places which never engage in combat.
Fabane is the most famous for the mobs taking each other out I feel. There is so much Militia versus the Criminals, they constantly kill each other.
But even in Fabane there are places which 'never' engage in combat.
So~
If a mob survives their blood-level should slowly rise and after 10 reallife hours they become a 100% mob.
And even the tiniest places will have at least 1.
Not all mobs of course, since those mobs are supposed to be an exciting, rare occurence.
Still - the lack of such mobs is annoying and maybe it is just my imagination but I feel if mobs survive, they also survive FOREVER and never improve their blood-types.
So I'm playing on a Solo-server.
Which means mobs never get cleared out by anyone but me.
And I am absolutely not a "massacre" type player.
And in general I dislike the thought to kill mobs just to "cultivate" a 100% mob.
And I believe this will benefit online-servers too. -
27 Jul, '22
Rooibos / C.M. Admin"Mobs who permanently survive should become 100% blood-type at some point?" (suggested by Dripyula on 2022-07-27), including upvotes (1) and comments (0), was merged into this suggestion.