New Weapon Type: Staff
The staff is a craftable weapon, available in iron and above, that's designed to be used by mage builds.
-Passive: Unlike other weapons, which gain bonus damage vs. certain resource nodes, the staff has a unique passive - it grants spell power instead of attack power.
-Primary: Fire off two bolts per second that deal 20% physical damage each.
-Q - Arcane Bolt: Hold to cycle elements. Tap to buff your primary attack for 5s, adding 20% magic damage and applying a status effect based on the selected element:
--Blood heals you for half the magic damage dealt
--Unholy applies amplify
--Illusion summons an image of you near the enemy hit
--Chaos burns
--Frost chills
--Storm shocks
This ability has a 0.5s cd when selecting an element and an 8s cd when applying it.
-E - Hasten: Reduce your ultimate's cd by 1.5s and all other active cooldowns by 3s. 12s cd.
Comments: 9
-
21 Jun, '22
Agniescu MergedI know this isn't a typical fantasy game but having a "real" weapon type for players relying on pure spellcasting would be nice. A cursed focus, wand or staff or something. Right now when you want to play "wizard" you use the scythe's ranged whirling attack but that relies on physical power, which isn't ideal.
So please include a ranged spell power weapon in the future. :-) -
23 Jun, '22
loopAlso, another variant, similar to this suggestion https://feedback.playvrising.com/suggestions/310154/sacrifice-physical-power-for-an-additional-spell-slot
New item: Mage Staff
Has one weapon primary attack,
one weapon special attack (a 1s incap bash)
and one free spell slot.
When you switch to the mage staff, the extra weapon spell is placed on cooldown (to prevent switch casting) -
24 Jun, '22
AgniescuI made a pretty similar request here: https://feedback.playvrising.com/suggestions/309880/spell-power-based-range-weapon
Please upvote if you feel it deserves some traction. -
29 Jul, '22
AlexI like the idea of a mage type weapon but I think it would be cool if instead of weapon skills it had two empty spell slots that you could choose your v spells allowing you to utilize 4 different spella
-
30 May
Arkham Creed MergedThroughout the world we encounter several enemies who wield staves and cast spells, yet we as vampires can't be pure mages. I'd like to change that. There are two important notes about the staff making it stand out from the other weapons.
1: Stats. The staff offers very little physical attack power, and focuses mostly on spell power.
2: Skills. Like all weapons there is a basic left click attack that can be whatever. The important bit is the Q and E skills; it doesn't have any. At all. Instead the weapon grants the wielder two additional skill slots for their collected spells (except of course for dash and ultimate skills). This isn't too unbalanced; you're just trading weapon skills for V blood skills. Not that crazy. -
30 May
Ash MergedI love the idea of the staff allowing us to use more v blood abilities and it would actually make sense.
I'm not sure if weapon abilities use attack power or spell power, I am assuming its the former.
So, a staff can branch out our character entirely, we can have builds that rely heavily on spell power and not attack power. the staff primary fire itself can also be spell power.
maybe in the future we can have different armor types like warrior/mage/rogue that can move our character towards different builds? this can create new uses for forge/tailor station and leatherworking station respectively. -
31 May
Elevate MergedMaybe even a left click hold, the longer you hold it charges up and gets bigger does more damage or can be tapped to do quick shots
-
14 Jul
Rooibos / C.M. Admin"New Weapon: Staff" (suggested by Arkham Creed on 2023-05-30), including upvotes (14) and comments (2), was merged into this suggestion.
-
14 Jul
Rooibos / C.M. Admin"Spell Power based range weapon" (suggested by Agniescu on 2022-06-21), including upvotes (23) and comments (0), was merged into this suggestion.