[Underground zone layer]

Cavern system.

NPC humanoids Dwarves (forts an mines), Goblins, Trolls, Knockers, Kobolds, Spiders, Ooozes an Slimes, Rock elementals/golems, etc.

1st. - Make the underground cavern zones have 1 or more surface access point to each above ground zone. At minimum 1 access point per top side area.

2nd- Make the Underground Cavern zones non-habitable for Castle building.

3rd - Give the Underground Zones their own lore as a sort of living entity. Which reshuffles it's layout every X amount of days, quarterly per year, or a specific moon cycle. V-Bloods lairs retain a static layout. Which can be shuffled. The Cavern zones themselves get a procedural layout shuffle. FOG OF WAR enforced every zone shuffle. This way going underground requires new exploration pathing.

4th - Players who are underground (either offline or online) at the time of the "reset" are returned to their coffins, the starting zone or any area that is PVP disabled.

Feature Request Suggested by: Deathlotus Upvoted: 06 Oct Comments: 0

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