Clan Castle Heart
Sieging and pvp suffer from how castle hearts and clans work. On 4-man servers, a clan can have 4 castle hearts, which means 48 tombs and 36 servants.
Attackers have to bring 4+ golems, 1 for each castle heart, because experienced players will put 3 castles layered in front of their actual castle. And 4 attackers having to fight against 4 defenders AND their 36 servants is bad!
Introduce Clan Castle Heart. A new heart you can build when you join a clan. Your clan can only have one and it provides a large space to build a castle. The amount of servants in the clan castle scales with the amount of players in the clan. 4 servants per player, 16 in total. If a player leaves and you are above the limit, all servant coffins will become inactive until you remove some servants.
Each player will still be able to build their normal castle heart, but it will be seperate. No clan members can access the private castle, only the clan castle is shared.
Comments: 3
-
23 Jun, '22
YrosInstead of going through the hassle of having to code something complicated like a Clan Castle Heart, it would be easier to go with this idea :
Modify the setting "CastleLimit" to allow it to be set to '0'. Obviously, that doesn't mean vampires wouldn't be able to create a castle 'at all', but rather it would force 'one' castle 'per clan' (instead of 'per vampire'). If said clan no longer exists, said castle becomes depraved and open to destruction.
Also it isn't even complicated to implement : you only need to add a requirement for creating a castle heart to be in a clan AND that said clan doesn't already owns a castle's heart. When leaving the clan, the castle heart becomes ownerless and susceptible for take-over, so it would require the appropriate keys to change the castle's ownership (or else it might end up destroyed). The fact that it would require the keys to transfer ownership of a castle is for balance.
I think this would be a great option both for PvE and PvP servers. -
30 Jun, '22
Lumi MergedWouldn't be allowed to join clan until any castle hearts are destroyed if already built before joining a clan for example.
We can set limits per player to 1 and say in the description only 1 heart/Castle per clan yet people still end up doing it anyways. Atleast with a server setting they wouldn't be able to bypass this as easily. -
30 Jun, '22
Admin"Server Setting for Castle Heart Limit PER CLAN" (suggested by Lumi on 2022-06-30), including upvotes (1) and comments (0), was merged into this suggestion.