[PvE] Player-to-Player Trading via Castle Vendor/Shop
allow players to asynchronously trade with one another through a shop structure that can be placed in Castles or Servants that can take up the role of a vendor. items placed in these entities by their owner (not a clan member) can be assigned a retail price in Silver, and other players can interact with said entity to purchase those listed goods.
Comments: 4
-
14 Jun, '22
liquid MergedJust a simple UI option or toggle ability to trade items/resources directly with another player so we don’t have to throw stuff on the ground and risk it getting stolen by another person
-
21 Jun, '22
Moley Admin"Trading system" (suggested by liquid on 2022-06-14), including upvotes (1) and comments (0), was merged into this suggestion.
-
11 Jul, '22
FandralI Just dreamt about this. Buildable player shops with 3 different shop skins for aesthetic variation. Can buy and sell anything inside with Silver Coins. Silver burn on players lessened, Silver coin drops more prevalent on human mobs. Giving lower tier players with lesser silver resistance a chance to do some shopping too. Or a centralized Black Market area where people can put down thier shops and funnel lifespan with blood perhaps with only 1 or 2 shop slot max with 48 hr max blood window to prevent space hogging.
Can be a very interesting concept for trade and promotes a more immersive player interaction. -
20 Oct, '23
ThexusThe player should be able to set servants to act as merchants and have player-owned stores. The trades would show on the map once you explore the associated castle plot. There should also be a search option, so you can easily compare the prices of different shops and resources.