Rework raiding mechanics.
Facts about raids:
- Literally one golem can break 10 walls/doors and get access to everything in just under 5min.
- You have to be online every day for 6 hours or more to prevent people from raiding you because offline mechanics don't do a good enough job of defending the castle by itself.
- There is no penalty other than lose resources if you get wiped. everything can be rebuilt for free.
- Relic system is amazing but there is no point on trying to gather them if you can't protect them other than having to play the entirety of pvp time every day to defend them.
Soltuions:
Golems:
- More durable (a lot more HP & harder to kill for players)
- Increase timer to 20 or 30min. make them last much longer to give more time to defend.
Castles:
- Add more defense features
- Increase wall hp to last at least 5 times more than now.
- Doors should have less hp than walls (to trick people raiding you)
- Add repairing cost to the castle
- Allow key takeover/destruction on pvp servers
Comments: 5
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26 Jun, '22
WolfWoflWolf MergedWhen all defenders are online, it's too easy to rebuild castle walls & doors during an active raid. Suggest having a rebuild timer when castle is breached.
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27 Jun, '22
Admin"CASTLE REBUILD TIMER" (suggested by WolfWoflWolf on 2022-06-26), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Jul, '22
TrevorThese are the changes I think are needed right now
- Allow key takeover/destruction on ALL PVP servers
- Having a rebuild timer when the castle is breached (like 30mins)
- Add repairing costs to the castle for everything destroyed (like 1/4 the cost)
- Servants need to take durability damage just like players do when killed by another player. The servants should have an increasing re-spawn timer similar to players when killed by other players.
This stuff needs to be fixed ASAP because right now the game is in a terrible state. The servant mechanics are so busted that the enemy sits behind their servants and spam re-summons them it's impossible to break into a base like this. My teammate and I spent 4 hours straight raiding a base tonight on a duo server, we killed them 10-15 times and it just didn't matter. The decay timer was too short, and they kept rebuilding walls and re-summoning servants with almost no cost to them. We killed some of their servants like 5+ times each by the end. -
10 Aug, '22
Vadym MergedDoors are one thing, walls are another. Why do they have the same amount of health.
So players will not make solid squares of doors for protection, since the walls are stronger.
Thus, the attacker will decide whether to go straight through thick walls or break through doors. -
10 Aug, '22
Rooibos / C.M. Admin"Make the walls of the castle stronger than the doors." (suggested by Vadym on 2022-08-10), including upvotes (1) and comments (0), was merged into this suggestion.