Castle dungeon
What is a vampire castle without a proper cold and moist dungeon. Prison cell belong in a dungeon. I really hope you’ll add this into the game.
Comments: 6
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19 Jun, '22
Actius MergedI believe theres a lot of areas in the game that could allow for amazing dungeon crawling adventures. i do enjoy the open world element, but the lack of diablo style dungeons is hurting the game. having optional minibosses at the end of a dungeon and multiple styles of dungeon, along with specialized loot would allow for people who are itching for more content without having to fight the same v-blood over and over again or sacrificing their soul to. I'll explain how I think it should be done here.
1. Dungeons need to be procedural in some form (wether that be layout or stylings.)
2. They need to be accessed via crypts or cave entrances, and these need to not be procedural.
3. They need to offer a challenge that scales with the players gear level when they enter.
Pros:
- Offers replayability
- Incentivises PVE content
- Offers an alternative to grinding bosses or overworld areas.
Cons:
- Could be hard to program and bug-fix effectivly
- Time consuming to invent new creatu -
19 Jun, '22
EarlGray MergedI would like to see the option to create a dungeon or a crypt that you could build beneath your castle. I think it would be great for addressing castle-bloat. I would personally keep my prisoners and tombs underneath my castle.
Some other dungeon-related ideas I have...
Option to create catacombs, upgraded tomb with additional tomb spawn options.
Possibility when creating dungeon/crypt to disturb buried skeletons/undead.
Jail cells that hold multiple prisoners.
Prisoners left unattended have the chance to escape, chance decreases when they are placed in the dungeon instead of on the ground floor. -
21 Jun, '22
Admin"Castle Dungeon" (suggested by EarlGray on 2022-06-19), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Jun, '22
Admin"Dungeons / crypt-like areas to explore." (suggested by Actius on 2022-06-19), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Apr
TerryAnd to avoid dealing with terrain deformation, which the game doesn't have, just make the dungeon lead to some other space that doesn't overlap with anything on the map.
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30 Sep
DaviusDungeons/basements inside/under the castle (building castle layers downward); Castle Hearts and Soul Shard Pylons cannot be placed on these levels
And an accompanying server setting, "Castle Depth Limit", with a minimum of 0 (zero).