Procedural generation of maps
It would be nice to have a procedural generator for new maps so not every server is the same. With a fixed map, people immediately head for "key" spots and stake their claim. As well random placement of V Bloods would be suited for this so while they might be located in a similar area (e.g. Copper mines) the location of the mine will vary server to server.
Comments: 5
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19 Jun, '22
The Judge MergedThis is, in my view, the single most needed feature for this game. As it is it is great, but extremely linear and repetitive. We all know the best spots for castles. We all know how to defend them. We know the bosses, their locations, their paths. We need randomness! Bosses that only spawn on some maps, not others! We need a fog of war and to discover where those great farming / building spots are! I know its not easy, but all great things come at a cost. Make it happen, pretty please :-)
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22 Jun, '22
Rooibos / C.M. Admin"Procedural maps" (suggested by The Judge on 2022-06-19), including upvotes (3) and comments (0), was merged into this suggestion.
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27 Jun, '22
Duke Dirty WorkI think this would be excellent as one of the most exciting things to do in survival base building games, is finding a new awesome location. For PVP this would be a gamechanger.
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06 Apr, '23
LasaYes, please! Very much please. This is an amazing game, but it would be so much better with random maps to maintain that sense of exploration in new games. I know the map now, so I go to the same places in the same routes every time.
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08 Mar
Mango JuiceTotally on board with your suggestion for a procedural map generator in Vrising. The current rush for "key" spots needs a shake-up, and randomizing V Blood placement sounds like a smart move for added variety. Looking forward to seeing this potential improvement in the game!