Fleshed out stealth mechanics
Sneaking around is so cool in this game. Rat form for instance makes the aggro distance smaller.
But sadly aggro distance is a full circle.
I would love if enemies have a cone of vision and have blindspots behind them. Would be so cool.
Comments: 4
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04 Jul, '22
Kevin MergedWhen i was in the SIlverlight destrict, i saw a little tunnel near a bride. And i wondered, wouldnt it be fun if you could use them as a rat ? So i came up with the idea if there would be like little tunnels and so on where you can dodge enemies as a rat way better. You shouldnt be able to dodge all of them, but some sneak ways in citys would be fun :) This would give the rat more ways to go around. Or like some parts or secrets where you can go only by rat or with a different animal.
an overhaul to a stealth system using the rat could be cool indeed with things like sewers and tubes in cities and with just little caves on other outposts -
05 Jul, '22
Rooibos / C.M. Admin"Sneak ways as a rat" (suggested by Kevin on 2022-07-04), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Jul, '23
Rooibos / C.M. Admin"Simple Stealth, Zones and Modifiers" (suggested by Sebastian on 2023-07-09), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Jul, '23
Rooibos / C.M. AdminFrom "Simple Stealth, Zones and Modifiers" suggested by Sebastian on 2023-07-09:
"Area of Effect, Timer’s and Modifiers.
Enemies and Servants now have three states of Area of Effect (AoE): passive, agitated and aggressive.
Players contain three states of AoE: stealth, normal and combat.
Interaction between the three NPC states and the three player states, triggers a timer that alters how previously mentioned AoE functions. Modifiers and Zone alter the function of the AoE, creating a negative feedback loop. This implementation allows for a simple "all or nothing", but varied stealth mechanic."