I think it's not worth writing why and why, but it wouldn't be superfluous!
Bow would be a nice weapon that would allow you to move while you draw the bow (similar speed as chaos volley shooting), and shoot on recast.So I can finally say in voice chat in a french accent "BLESS THIS SHOT"
I think the why is that it would have a shorter draw time and make you more mobile at the cost of lower damage for improved speed. Would really like to see this.
It's always worth writing why. The devs can just easily think "well there's already a crossbow"I think a bow would be fun, it can do less damage than the crossbow but you could shoot and move. I think while firing you'd slow walk just like with normal weapons
w/ range for certain (a) bows and (b) arrows.- arrows are craftable and show up on the consumables (like keyboard 1-9)- bows are equipped, like clothing.- bows are blood-bound- arrows are NOT blood-bound- arrows require gear level (of bow) to consume / fire- arrows have different max speeds and max ranges, the highest tier being something with great speed and range.- arrows can be AoE and non-AoE, explosive, fire, ice, holy, blood (heal other vampires), etc.- arrows and bows are crafted at the woodworking bench- different arrows have different casting times- different bows can increase or decrease casting times, for balancing speed and range of arrows (long bow, short bow, etc)
Totally agree, NPCs already have them, would love to make a ranger-style vampy.
You'd have to be careful not to make melee combat even more problematic with more ranged options.As is pushing against a dude chaos volleying you is a pain. Crossbow makes you stationary for a reason.
I would love to be able to use a bow, maybe add both longbows and shortbows with pros and cons for both of them
In addition to the above messages:You can enter two types of bows - long and short. Short bows, compared to a crossbow, can have a higher attack speed, but less damage with each individual shot. Long bows can be made (as the loop above wrote) using the tension procedure: the first press of the button is the beginning of tension using the preparation scale, the second press is an attack. The longer the tension, the higher the damage and the firing range (the maximum firing range should be higher than that of a crossbow). Thus, we will get two new builds - for a fast shooter and for a sniper (skills on "Q" can be made for a crossbow, and on "E" individual, for a long bow, for example, "invisibility").
In addition to the message about ammunition (message from Ken Svensson):I support the idea of adding another slot for weapon modification. For melee weapons (swords, scythes, axes, etc.), enchantments can be placed in this slot (for example, the absorption of health in the amount of 10% of the damage inflicted or slowing down by 1 second when attacking). In the case of arrows and bolts for small arms, I would suggest tying only the base material (wood, copper, iron, etc.) to the "gs", but also adding functionality from secondary materials that will work on skills. Let's remember the skill on the "Q" button of the crossbow. How this could be implemented with other types of ammunition: for example, fire bolts would set fire to the terrain like hostile NPCs, this would significantly increase damage, but could also harm you or allies. It would also be possible to create "garlic" bolts for PvP in this way, which would create "garlic clouds" at the place of falling shells.
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