Cooking, Kitchen Flooring
A new room type, Kitchen, and associated workstations for it such as stove, oven, cauldron. Additionally new plants like potatoes and carrots. New animal drops like differing quality meats.
Cooked food could offer bonuses to thralls, mounts, and most importantly controlling health and misery for prisoners.
Comments: 17
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10 Jun, '22
GreatApeApexlet our "farmer" thralls tend to them and auto harvest/seed the plots. Let us cook meals that increase the life and decrease the misery of our bloodbags.
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11 Jun, '22
KokaMore gardening variety overall would be an awesome addition and this would be the perfect way to introduce it. Love the idea!
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13 Jun, '22
JehkobaI think having a kitchen station for non-vampire-related activities could be great. Items made here should strictly help NPC servants, prisoners, and horses - not players - but it would add an interesting and lifelike management component to staffing a castle with 9 heavilly armed human guards at all times.
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14 Jun, '22
Colin Volrath MergedCurrently only fishing is the means to feed prisoners.
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Suggestion(s):
- Cooking station to create better food from cows, pigs, wolves
- Baking to create other sustainable foods (bread, barley, corn, etc etc)
- The game is centered around crafting from workstations and not having a means to craft food to feed prisoners feels strange -
22 Jun, '22
Luciu5Do vampires need food? Servants are vampires and the prisoners eat fish.
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22 Jun, '22
Rooibos / C.M. Admin"Cooking / Alternatives To Feed Prisoners" (suggested by Colin Volrath on 2022-06-14), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Sep, '22
GunnarPersonally I think cooking should only be to serve the prisoners, it adds the eventual upgrade from fishing; easier to satisfy the prisoners.
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12 Sep, '22
BomooI would like to add a few things to this suggestion.
-Kitchen as a handy filler "block" in the game of "castle room tetris," being able to comfortably fit in a footprint of 2x2 or slightly less comfortably even in 1x2 spaces.
-Introduce "meat" items from animals, with the most desirable meat coming from skittish/evasive animals such as deer, moose, cows, and sheep. Raw meat raises misery in prisoners while cooked meals (in the kitchen room) can reduce misery. A rat dish as a basic recipe in this scheme - "mystery stew."
-Less desirable meat could be got from more aggressive animals that are less of a chore to hunt down, such as wolves and bears.
-With the increased item variety, I submit that the player inventory would benefit from being expanded by an additional row down. It's often the failing of tile inventory systems of games in development, that the effective inv space tends to shrink more and more as additional types of items are introduced during the game's life.
Thanks. -
18 Jan, '23
EllaYes please and with anims.
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26 May, '23
BudroAgree, every castle in medieval times has a kitchen (where's the wink button). This makes sense though, kitchen floors with upgrades to cooking. This should be introduced right after the ability to make servants so that you can start with simple cooking fireplace and work your way to stove/oven.
- Like mentioned by others, meals can be used on prisoners, sold in the marked for coins (maybe limited to how much you can make?)
- Used as lure to attract high quality blood victims, animals not humans....cause that would be silly.
- Used as a safe way (no mutant) to increase blood quality of your prisoner. Again should be limited to a certain amount (ex. Goulash - increases quality 5%-10%) and be only used once on a prisoner. That way the purpose of exploring and hunting for that 100% quality is still there.
This will require more ingredients to be introduced in the game, fish will have even more value. -
26 May, '23
BudroSorry, 1000 char limit.
- Feeding prisoner with exquisite meals food should result in no longer a prisoner but a loyal human servant (no equipment/inventory), where the servant will give you blood willingly from time with no penalties (you can still extract more at a misery and health cost). This would lead to servant quarters. floor tiles and furniture (some can be bought at market, some made by you).
Achievement: "the way to a man's heart is through his stomach". By the way, achievements would be nice addition to the game, meaningful I mean. -
29 May, '23
VThis could be great addition for PVE npc invasion. Create and feed your human thrall army.
Farm animals, kitchen *-* -
30 May, '23
AshKitchen food can branch into groups:
Minion Rations : helps your minions by buffing them. ingredients can involve regular food (meat/veggies/etc) combined with morbid things such as grave dust, spectral dust, heart etc.
Prisoner Food : helps improve prisoner health and reduce their misery. can buff them in certain ways like, less misery when blood is extracted, chance to give 2 blood extracts, chance to give higher quality blood etc.
Vampire Drinks : these are mostly blood themed, so you'll be mixing blood essence with hearts, merlots, wine, etc and they improve different things such as spell power, passive hp regen, improve healable hp ceiling when taking damage in fights, etc.
new ingredients can be added to the game to make this possible. -
09 Jun, '23
Jake TurkleeThe kitchen is what really should be in any castle. Largely because vampires feed only on blood, but are not deprived of the opportunity to consume human food, albeit for the sake of taste. But I think it's not worth making a serious system out of this. 1-2 buildings will be enough. and 3-4 new items, as well as a boss that will open a blueprint for this table. Floors and wallpapers can also be opened from this boss or from books 2-3 levels.
But since this does not apply to vampires, this process should not greatly occupy the player. The player must throw in various food resources and get edible dishes of fish, meat or salads as a result. For fish - fish, for meat, animal meat (and it does not matter what level) and from grass and flowers - salads. If you have accumulated a lot of flowers that have nowhere to go.
But you can also come up with unique dishes that can somehow affect the prisoner. I will not offer how exactly, because this is a topic for a separate discussion. -
18 Jun, '23
XanthosTheWiseYes, a Kitchen and Scullery... Sometimes a Vampire wants a really really rare steak!
And so do the guests whom had an unfortunate and unexplainable carriage wheel misfortune down the road!
What do you mean the meat looks odd... I can promise you this is simply a rare mountain calf native to these parts. A very succulent white meat. Please, don't hesitate to help yourselves.
Yes, yes, my servants say your carriage driver will be down any minute, that he's probably going to be right in front of you before you even know it! -
26 Oct, '23
SerGoOPersonaly i don't like the very idea of "Cooking" because true Vampires never cook for anyone. The idea seems a little out of place for a setting. Haven't you noticed that you give rats and raw fish to prisoners in cages? Using them only as a source of food, as a resource? Without worrying too much about their opinions and morale? People in V Rising FEAR, DESPISE and FIGHT vampires constantly and do not go to visit them for "dinner"
Minions don't need food. They are dead and are ghouls by all means. But still maybe need a blood for a sort of sustain. @Ash i like your the idea but definitely not in terms of cooking
I opened a discussion regarding blood alchemy, which could, from my point of view, be much more appropriate in the setting, and which could combine the mechanics you were talking about. -
26 Oct, '23
SerGoO@Jake Turklee
1. The process of collecting food for prisoners will be a tedious task in itself, just like searching, buying and catching fish is now.
2. We don't have much technically functional space for rooms in our castles. It is better to think about an expansion of this kind in advance. Adding just 1kitchen stove to an existing room type would be easiest. But it will be out of place again.
3. Salads, meats, species etc... is too much comlicated and annoying to deal with during development if you REALY want to expand craft system. And again, do we even need this? ^my arguments are above^. <',-,'>