NPC raids
Im not the first to suggest this on the discord, but i did not see it here yet and i think this should be a priority for the development team. I think its essential that there is some interaction between your base and the enviorment. Having NPCs attack it in some manner. As i've seen others come up with; attack a village? They will retaliate. I want there to be a reason for me to have a defencible castle other than pvp interaction tnx.
Comments: 62
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09 Jun, '22
Garotheon Thinblood Merged1 - according to castle heart level you will be raided by PVE mobs with some of them being of high blood quality like 70 % - 80 - and rare 100% including the natural items and paper/scrolls/schematics drop.
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starting with Castle Heart rank 2 being raided by small groups of bandits and farmers with pitch forks and torches and a fallen tree as battering ram and a bandits boss like lydia or the frostarrow girl in a group of 6 or 12 units + boss + battering ram.
going to rank 3 you will be raided by a medium group of Milita/farmers with a milita boss between 12 or 24 units what could attack in waves with a actual battering ram to destroy your gate
going to rank 4 you will be raided by knigths + Vampire hunter boss with siege engines and mosketeers with a group between 24 to 38 units + boss and battering ram.
that mechanic would make players seekout distant places like cursed forest or hollow mountain where creeps could delay the raiding party or plan a defence using servants. -
11 Jun, '22
LyssandraThis! I would also like to be able to raid an NPC base on a PVE server!
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13 Jun, '22
HaevlynPvP has an endgame. PvE has no endgame. This needs to be part of the game overall. You already have patrols on the roads. It could be as simple as spawning in a specific set of "villagers" based on what villages you recently attacked and set the patrol towards your castle heart, attacking any player structure in the way.
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Spawns should not occur while the clan is offline. If anyone is online, the spawn should have a chance to occur during the day. -
13 Jun, '22
JehkobaI have fully built bases next to busy roads and exploited the fact that they *will not* target you through open windows. I managed to kill Tristan around level 20 by sitting behind a wide open window and 5hp-per-hit shooting him to death. It felt ridiculous.
Having NPCs willing to attack your bar, or consider it a secondary target if you're hiding inside. Maybe they give up after, say, 30 seconds of not seeing a live target so as to keep low level players from being trapped in their bases, but being behind a window or wall shouldn't make you untargetable. -
16 Jun, '22
LiaReally need this!
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Late game PVE experience is a bit boring
We built our fancy castle but it has no interaction to the world -
19 Jun, '22
TovlynThis feels like a must for a game like this. And since the work has already been put in to facilitate player sieges, we would already be part of the way there with npc ones I would assume. If this system came with region specific events it could also create extra challenge with base building in more hostile environments, creating an actual reason to weigh your options between moving into challenging territory vs raiding it from afar.
Lastly by catching PvE up to where PvP is currently at, suddenly you've got twice the reason to develop even more fun siege tools and mechanics to stave off hordes of players and npcs alike. Traps, servant guard posts or patrol patterns, moats, drawbridges, you name it. -
20 Jun, '22
James MergedThis game already has a lot of D2/PoE/LA vibes, why not add this type of content in?
* Add curated raid experiences that you can do daily/weekly
* Add procedurally generated dungeons that you can do as much as you want
* Add randomized loot (affixes, sockets, etc) to raids and dungeons
Thanks -
21 Jun, '22
Deathlotus MergedEach Zone should have a dynamic event when dealing with Vampires who have roosted in those areas. This could be a random event timer that scales in relation to the player/covens overall base strength. Similar in format regarding NPC raids happen in Conan - Exiles.
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Each zone could have a series of unique raid/attackers that are made up from the local base line humans or undead from that zone.
Farbane - could have Farbane Hunter (named or unnamed) leading a team of blood hunting dogs, trackers an trappers to attack/raid player Castle(s).
Dunley - could consist of a pitchfork mob with torch bearers mixed with villagers an militia. Lead by either a Militia Sherrif/captain or some religious Bishop/Clerical type.
Silverlight - could consist of the Brighthaven soldiery+religious militant arm of the Cathedral with leaders from various caste types.
Cursed Swamp - could be a Werewolf, swarm of Spiders or perhaps coven of Witches or Cursed stalkers.
... see pt2 -
21 Jun, '22
Rooibos / C.M. Admin"NPC raids lfor PVE and PVP - multiple Floors" (suggested by Garotheon Thinblood on 2022-06-09), including upvotes (5) and comments (0), was merged into this suggestion.
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21 Jun, '22
Rooibos / C.M. Admin"[Dynamic Events] NPC Raids" (suggested by Deathlotus on 2022-06-21), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Jun, '22
Rooibos / C.M. Admin"Raids, dungeons, and loot" (suggested by James on 2022-06-20), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Jun, '22
MactheSporkI’d love it to incorporate our castle level, but also the patrols in some way. The story heavily implies vampires are thought to have been wiped out. The mechanic should reflect this.
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Something like:
Patrols will have an increased chance of finding your castle as time increase AND as you and the castle level up.
You get a warning about patrols when they find your castle.
You can either: 1. Hunt down the patrol in a given time limit to stop the reveal of your base, or
2. Not stop the patrol from reporting.
Now the game starts throwing things at you based on what faction you’re currently assaulting the most/what is appropriate for your level or whatever they decide is a good fit for the algorithm.
If it gets too much, have a stealth mission option to erase the castle from records/kill the right few people who know where it is and the mechanism resets or whatever.
I think it would be fun as heck. -
25 Jun, '22
JessIf we are Castlevania, but the vampires - we definitely need to be raided.
I think treat it like some other games where our castle heart + our running crafting areas (like sawmill etc) generate *heat*. Based on your biome and castle level, the enemies that spawn to attack your gates would spawn every few days with a number of enemies generated based on the number of clan members online.
(Like 3 basic enemies per 1 clan member, etc.)
Then based on your clan level you'll get stronger and harder mobs spawning.
As of right now PvE is kind of boring outside of *you go kill and harvest* like whats the point of building a base if theres nobody to destroy it? -
05 Aug, '22
DaleyTraps that could be added to the game to make these "sieges/npc raids" more fun:
- Bat cages releases a swarm of bats
- Poison/frost/chaos spitting stone gargoyles
- Floor spikes
If you fail to stop the raid they should be able to do the following:
- Free captured prisoners
- Damage crafting stations. (Can be repaired for a free)
- Steal (basic) resources (only a limited amount as well)
- Leave a group behind that needs to be defeated to reclaim the vampire heart -
05 Sep, '22
GunnarIn the event of an NPC raid, it should be prompted by the player's(owner's) active/online proximity to the base.
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07 Sep, '22
FaitasThe raid seems like a great addition, but as long as they don't drop anything it would be great.
I like the idea of making it harder for players to maintain castle levels and also to upgrade or degrade even base on raiding on whatever happens because that helps with the resource sink problem of the game.
Unless this suggestion is specific for PvE servers, the game is highly dependant on player interaction and like any of the mods made that spawn more NPC around the map they just make it so easy to farm that no one ever leaves their base anymore.
Players can already farm enough with servants to never have to leave their base, so just giving more options to do that seems a bad choice. -
16 Sep, '22
Broc W MergedA "Presence" Meter that builds when a player is in an area like a farm, village, Brighthaven, etc, but will subside when on the road. Multiple Players in Multiple areas will increase the meter exponentially. Once it reaches its max level, a small army will form in Fortress of Light, Bastion of Dunlee, or the Bandit Stronghold, led by the Vampire Hunter in that area, they will march to a players Castle and siege it. Could have a symbol on the map where the army is, and/or a timer for when the army will be fully assembled. All the NPCs should be the players level instead of the level of the biome.
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03 Nov, '22
Count ValadrielIt would also allow our servants to actually have a defensive function on PVE servers.
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15 Nov, '22
Andrewi love the idea 😄
with that you will give alot more value to your defences and servents wich means more investment and more gameplay, maybe even specific mob sieges type boss invasions, with diferent type of resistances like golems and treants.
Using alot of npc to attack the castle may cause some optimization problems but in case they have the castle surrounded away from the rendering or attacking on waves may aliviate the issue...
You could set each invasion after random x days after the player kills a specific boss, wich will cause the player to be more indeph with the factions, for exemple: kill geomacer after 3 days golems attack or kill undead boss and an undead invasion happens, maybe even the after killing the frog boss frogs invade and jump floors and eat your plants or take a servent hostage and you need to rescue it paying silver or fighting to get it ...etc...
Personally i would like to see invasions after you kill relevant bosses... -
16 Nov, '22
MaziskyThis is a very cool feature in a survival game that many other games use, such as Conan Exile or 7 days to die. It would add a real purpose to Castles in PVE and private server and also it will give a real purpose to servants in PVE!
Think about having bandits at first but as you progress you get Militia then all the high tier Paladins, Knights, etc. You can even add Undead invasions, it think all of this would fit perfectly into the game world and gameplay.
And if someone doesn't want them they can simpy be disabled in server settings. -
31 Jan, '23
JankyVampireHonestly, hard disagree with this. Don't think the game needs it, don't see why every base building game "needs" a base raiding mechanic. I've completed the game solo and really enjoyed it. I would not want to be across the map (or in the castle to be fair) chilling and doing stuff then some arbitrary attack hits my base and i have to drop everything to sort that out or get set back if I cant. Cannot understate how much I dislike this idea, especially for this game!
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09 Feb, '23
Connor Mergedyour castle in certain areas can be invaded by skeletons, militia raiders or enemies based on what VBlood boss your up too. lv 50 aka there's a few weaker enemies etc, then maybe every now and then a certain boss comes in, which also makes the servants work too :p but also have settings on servers to edit the amounts of times it happens etc. like the bloodmoon? I also suggested this a while ago in the discord :D
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17 Feb, '23
MaziskyJankyVampire
It is one of the most requested features. If you want to chill without threats you can just disable it in server settings. Everybody happy -
07 Mar, '23
HopeDevsTakeTheseIntoTheGame MergedIn PVE and solo mod
(1)Every time when the players defeating one of the boss(or special one) in one of the factions,there is like a cut-scenes pop up on the screen and one of the news telling this faction will send more patrols to hunt down the vampire and find their castle, so now the players can actually defend their castle with their servants(or maybe setting some traps). Devs could make vampire hunters attacking the castle once the players reach specific progression in game.
(2)About how long the enemy will launch the attack, maybe several nights later after the players defeat the boss.
(3)But what would happen if players get killed during the assault, the attack would not stop and come in another circle until the players successfully defend the castle.
(4)End game after defeating the final boss would pop up a dialogue to let players activate the endless defense mode(you can turn it on or off) which the players could choose size the enemy waves and time period you could prepar -
24 Apr, '23
stealthyyes, npc raids will be great addition, this means that servants can do something else then just sitting in the background, makes pve servers / solo gameplay also better (of course you can turn npc raids off if you wish)
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19 May, '23
DrizzittI think that Silverlight should send patrols to places that get attacked by Vampires , prioritising locations like Dunley Farmlands which are closer and have more economical value than where we start off as vampires. Furthermore , if this would happen in the form of messengers running from places that are under attack to silverlight on horseback , it would make a lot of sense since it becomes like a counter raid mechanic. Kill the messenger before it reaches silverlight and you dont get attacked.
now Imagine , there are small training camps inside larger training camps where specialist anti vampire troops are trained. Not the run of the mill troops we all slaughter, but special NPC's backed by the church's own units like the Lightbringer or the Nun. As a vampire if we have access to explosives from Clive , we can use those to blow up those training facilities and stop the production of said units.
Maybe every x days , these troops get created capping at x number of units? -
19 May, '23
Deathdealer76So much this PLEASE. NPC sieges, attacks, etc etc but of course make it a option in server settings. I would love this so much.
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20 May, '23
Duckers MergedI want to request a feature that allows you to have say 20 fully geared ready for battle minions that you can bring with you when doing bosses/farming. Where they will kill and loot everything/selective stuff.
1: Attack only: Will not kill peasants/loot anything, and just follows you and attack your target/enemies attacking you when you want to bring armies as seen in the trailer.
2: Attack loot grind: they will follow you, kill everyone in sight, loot them, and return to you, and loot anything in the vicinity -
22 May, '23
PinkiePoolcouldn't agree more, especially once I've got one of the big boss shard thingies - I'd love to see that start attracting adventurer groups to come get it etc, kinda like dungeon keeper.
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22 May, '23
Echelon MergedTaking a page from Valheim, our castles should be raidable by the game enemies themselves.
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Castle assaults would give PvE and No Raid servers a function to castle fortification and defense that isn't just the constant threat of having your stuff stolen by players while you're not online.
I'd think it should be a threat scaled to how complex your castle is and how upgraded your heart is. Pitchforks and torches for 1-2, worse beyond that. Different factions actually organize different attacks.
I don't know how this would work to prevent theft should you fail, and another player vultures your stuff, but on PvP No Raid servers, that might just be part of the risk.
PvE servers could use it as a call to help your brethren should their castle be attacked. -
27 May, '23
Lugulbandato implement that u need to add alot stuff for protection to, wich is atm not in the game, i see what u mean, i personaly disslike this funktion cuz it forces u to build uggly ... and stratetic instead beautyfull and sinister...
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28 May, '23
VivyennI assume if this should "ever" - like EEEVEEER - come into the Game, then this will need a big Update and a bit of Time at least same as the Three(?) planned, big Community-Updates.
There should come Warnings like : " You angered the Humans/People of this Land. They will start searching for Your Castle, if you keep attacking their Villages. "
And like : " An angry Group of Villagers, /Bandits, /Knights, /Hunters, /Paladins, /etc, - has formed - and is now searching for your Castle. You should get Servants and yourself ready and armed. "
And of Course, the MORE High-Level regarding Area's and progress You get -> the stronger the Raiding Parties should become. Maybe more numerous, too.
Also, lastly,
i think this could become a " GREAT " Opportunity for Stunlock Studios - to implement a "V Blood Boss" into the Game - who comes and aids one of the stronger, larger Raids as their most powerful Member ... >;-) ... -
30 May, '23
AzraelDracula had more than just vampires at his command; He also controlled dark beasts, abominations and demons which he sent forth to lay waste upon puny mortal villages and cities to claim their treasures and future concubines.
I love the idea of your defenses being tested by angry mobs who have put up with your tyrannical oppression for too long. It may give out throne more functionality too - to see the ire of the people in the area, and to defend your castle using your Servants and perhaps your army of abominations and beasts. Steering your defenses from the comfortable seat of your throne.
Or you could just grab a big sword and chop them all down yourself until they lose heart and retreat to their homes. I vote this idea up. -
01 Jun, '23
Rooibos / C.M. Admin Merged"Singleplayer "raid" feature using minions" (suggested by Duckers on 2023-05-20), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Jun, '23
Rooibos / C.M. Admin"NPC Raids on Castle/Presence Meter" (suggested by Broc W on 2022-09-16), including upvotes (5) and comments (0), was merged into this suggestion.
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01 Jun, '23
Rooibos / C.M. Admin"NPC Raids but with Storytelling and Endless defende mode in End Game" (suggested by HopeDevsTakeTheseIntoTheGame on 2023-03-07), including upvotes (12) and comments (2), was merged into this suggestion.
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01 Jun, '23
Rooibos / C.M. Admin"PVE/PVP NPC castle raid events" (suggested by Connor on 2023-02-09), including upvotes (3) and comments (0), was merged into this suggestion.
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01 Jun, '23
Rooibos / C.M. Admin"EvP, Environment Vs Player Seiges" (suggested by Echelon on 2023-05-22), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jun, '23
SonoranIf this is added, plz add options, so I'm not forced to submit to other players whims, as if I was playing PvP, or at least add a group of settings fitting for it.
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07 Jun, '23
AynonWhat about a nodaridty system. Where actions, raids, kill count, survivors that have live to tell the tale of you, builds a meter and when it's full many different things could happen. Vampire hunters come and kill you. Could be a group of hunters, maybe v bloods show up where you are and it's a special interaction. Maybe your house gets raided my npc vampires or villagers. After the event or death the systems resets. It cools down over times but faster in beast forms. You don't gain nodaridty as a beast. Etc.
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08 Jun, '23
Kristopher PenlandI agree, this would spice up PvE for players who don't enjoy PvP but want a more interactive base defending experience.
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03 Aug, '23
Sixx_StringI would love this.
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It would give servants another purpose as well. Speaking of servants: I think having the ability to dominate some animals(bears, wolves, etc) or create dark beats and have them defend your base would also be interesting.
Would also like to see some base defenses added. -
04 Aug, '23
Jake W.This feature is really a must eventually. If not be 1.0 it's a great expansion addition.
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15 Nov, '23
JoeyPlease implement this. it would make my games with just friends on a private server so much better. and Honestly most people are playing this game solo so it would really make a big differance. Also would give you a rease to check old or only seldom used bases worth checking on more often.
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16 Nov, '23
Robbie MergedHi V Rising Developers,
First of all, I should like to thank you for this absolute gem of a game. It already resembles a polished full release, and clearly shows the quality work of your dedicated and passionate team. I love everything about this game - thank you sincerely from this fervent supporter.
While playing my PvE game, I thought it would be a lot of fun if human NPCs would occasionally march upon my castle (pitch forks and torches in hand!) to drive out the vampire menace. Perhaps it could be a random event that occurs after raiding an important village or settlement like Dawnbreak Village or the Bastion of Dunley. I think this would be a very fun feature that would add to re-playability and immersion, especially for PvE players.
Also - pets! Perhaps a wolf-taming ability to create a legion of hell hounds! Or any other creature pet. That would be nice, especially if I can name my wolf Fluffy.
Many thanks again for your work on V Rising. Much love from a fan
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17 Nov, '23
Gutchynsky Admin"Castle Raids from NPCs (And Maybe Pets!)" (suggested by Robbie on 2023-11-16), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Nov, '23
Massimiliano ZanonAgree that this would be a must have for pve.
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But also I'd like to suggest that humans shouldn't be the only ones that raid your castle.
You should expect also Undeads and other factions to come and assault your base!
Maybe every faction has a meter that increases the more you kill members of that faction and each meter has a treshold that would trigger a raid to your castle.
Each meter has many steps, the higher one trigger the most large and difficult raid. -
05 Jan
AszkalonIt would also make Sense - and hence i too am all for it.
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Like : when your Character/Vampire has killed off a few V-Bloods, like for Example the wandering Priestess in Dunley Farmlands, or Vincent(?) the Frostbringer, or the Vampire Huntress Jade(?) who are all in Dunley,
People grow aware that there is a Vampire roaming around, who has a Base somewhere. So that huge and not harmless "Lynchmobs" of Villagers, Soldiers, Militia and and Hunters can form and gather, searching for your Castle.
Like a Plus-Twenty Mobs huge Group, with Torchbearers, Peasants with Pitchforks (lol) and others to patch things up with Masse, to counter an Opponent of Superhuman Strength and Capability.
I can understand that most Villagers in the Game are AFRAID when your Vampire is nearby and that they flee.
But poke a cornered Animal long enough and it might attack. Humans are no different. Push them far enough and they decide to put up a Fight. Even against a seemingly superior Opponent. -
08 Jan
Ender Mergedwould be cool if Different Factions Bandits,Miltia,Townsfolk,Werewolf etc
After massively killing them/raiding them w/e band together show up at your base with torchs & pitchforks to attack your base goal being Disabling your heart which may require the destruction of doors/walls which would shut down the power and require to be refueled or repaired with w/e items would give another purpose to servants "guards" make players think of how/where to build Think WoW garrison invasions only better feel like this would be really fun Last Wave of said AI Raid could be a Random Boss who providers a new Vampire Spell/Ability
Just a thought -
09 Jan
Gutchynsky Admin"Base Defense AI Raid (PvE)" (suggested by <Hidden> on 2024-01-08), including upvotes (1) and comments (0), was merged into this suggestion.