Im not the first to suggest this on the discord, but i did not see it here yet and i think this should be a priority for the development team. I think its essential that there is some interaction between your base and the enviorment. Having NPCs attack it in some manner. As i've seen others come up with; attack a village? They will retaliate. I want there to be a reason for me to have a defencible castle other than pvp interaction tnx.
Garotheon Thinblood Merged
1 - according to castle heart level you will be raided by PVE mobs with some of them being of high blood quality like 70 % - 80 - and rare 100% including the natural items and paper/scrolls/schematics drop.
starting with Castle Heart rank 2 being raided by small groups of bandits and farmers with pitch forks and torches and a fallen tree as battering ram and a bandits boss like lydia or the frostarrow girl in a group of 6 or 12 units + boss + battering ram.
going to rank 3 you will be raided by a medium group of Milita/farmers with a milita boss between 12 or 24 units what could attack in waves with a actual battering ram to destroy your gate
going to rank 4 you will be raided by knigths + Vampire hunter boss with siege engines and mosketeers with a group between 24 to 38 units + boss and battering ram.
that mechanic would make players seekout distant places like cursed forest or hollow mountain where creeps could delay the raiding party or plan a defence using servants.
This! I would also like to be able to raid an NPC base on a PVE server!
PvP has an endgame. PvE has no endgame. This needs to be part of the game overall. You already have patrols on the roads. It could be as simple as spawning in a specific set of "villagers" based on what villages you recently attacked and set the patrol towards your castle heart, attacking any player structure in the way.
Spawns should not occur while the clan is offline. If anyone is online, the spawn should have a chance to occur during the day.
I have fully built bases next to busy roads and exploited the fact that they *will not* target you through open windows. I managed to kill Tristan around level 20 by sitting behind a wide open window and 5hp-per-hit shooting him to death. It felt ridiculous.
Having NPCs willing to attack your bar, or consider it a secondary target if you're hiding inside. Maybe they give up after, say, 30 seconds of not seeing a live target so as to keep low level players from being trapped in their bases, but being behind a window or wall shouldn't make you untargetable.
Really need this!
Late game PVE experience is a bit boring
We built our fancy castle but it has no interaction to the world
This feels like a must for a game like this. And since the work has already been put in to facilitate player sieges, we would already be part of the way there with npc ones I would assume. If this system came with region specific events it could also create extra challenge with base building in more hostile environments, creating an actual reason to weigh your options between moving into challenging territory vs raiding it from afar.
Lastly by catching PvE up to where PvP is currently at, suddenly you've got twice the reason to develop even more fun siege tools and mechanics to stave off hordes of players and npcs alike. Traps, servant guard posts or patrol patterns, moats, drawbridges, you name it.
This game already has a lot of D2/PoE/LA vibes, why not add this type of content in?
* Add curated raid experiences that you can do daily/weekly
* Add procedurally generated dungeons that you can do as much as you want
* Add randomized loot (affixes, sockets, etc) to raids and dungeons
Each Zone should have a dynamic event when dealing with Vampires who have roosted in those areas. This could be a random event timer that scales in relation to the player/covens overall base strength. Similar in format regarding NPC raids happen in Conan - Exiles.
Each zone could have a series of unique raid/attackers that are made up from the local base line humans or undead from that zone.
Farbane - could have Farbane Hunter (named or unnamed) leading a team of blood hunting dogs, trackers an trappers to attack/raid player Castle(s).
Dunley - could consist of a pitchfork mob with torch bearers mixed with villagers an militia. Lead by either a Militia Sherrif/captain or some religious Bishop/Clerical type.
Silverlight - could consist of the Brighthaven soldiery+religious militant arm of the Cathedral with leaders from various caste types.
Cursed Swamp - could be a Werewolf, swarm of Spiders or perhaps coven of Witches or Cursed stalkers.
... see pt2
Rooibos / C.M. Admin
"NPC raids lfor PVE and PVP - multiple Floors" (suggested by Garotheon Thinblood on 2022-06-09), including upvotes (5) and comments (0), was merged into this suggestion.
Rooibos / C.M. Admin
"[Dynamic Events] NPC Raids" (suggested by Deathlotus on 2022-06-21), including upvotes (1) and comments (0), was merged into this suggestion.
Rooibos / C.M. Admin
"Raids, dungeons, and loot" (suggested by James on 2022-06-20), including upvotes (1) and comments (0), was merged into this suggestion.
I’d love it to incorporate our castle level, but also the patrols in some way. The story heavily implies vampires are thought to have been wiped out. The mechanic should reflect this.
Patrols will have an increased chance of finding your castle as time increase AND as you and the castle level up.
You get a warning about patrols when they find your castle.
You can either: 1. Hunt down the patrol in a given time limit to stop the reveal of your base, or
2. Not stop the patrol from reporting.
Now the game starts throwing things at you based on what faction you’re currently assaulting the most/what is appropriate for your level or whatever they decide is a good fit for the algorithm.
If it gets too much, have a stealth mission option to erase the castle from records/kill the right few people who know where it is and the mechanism resets or whatever.
I think it would be fun as heck.
If we are Castlevania, but the vampires - we definitely need to be raided.
I think treat it like some other games where our castle heart + our running crafting areas (like sawmill etc) generate *heat*. Based on your biome and castle level, the enemies that spawn to attack your gates would spawn every few days with a number of enemies generated based on the number of clan members online.
(Like 3 basic enemies per 1 clan member, etc.)
Then based on your clan level you'll get stronger and harder mobs spawning.
As of right now PvE is kind of boring outside of *you go kill and harvest* like whats the point of building a base if theres nobody to destroy it?
Traps that could be added to the game to make these "sieges/npc raids" more fun:
- Bat cages releases a swarm of bats
- Poison/frost/chaos spitting stone gargoyles
- Floor spikes
If you fail to stop the raid they should be able to do the following:
- Free captured prisoners
- Damage crafting stations. (Can be repaired for a free)
- Steal (basic) resources (only a limited amount as well)
- Leave a group behind that needs to be defeated to reclaim the vampire heart
In the event of an NPC raid, it should be prompted by the player's(owner's) active/online proximity to the base.
The raid seems like a great addition, but as long as they don't drop anything it would be great.
I like the idea of making it harder for players to maintain castle levels and also to upgrade or degrade even base on raiding on whatever happens because that helps with the resource sink problem of the game.
Unless this suggestion is specific for PvE servers, the game is highly dependant on player interaction and like any of the mods made that spawn more NPC around the map they just make it so easy to farm that no one ever leaves their base anymore.
Players can already farm enough with servants to never have to leave their base, so just giving more options to do that seems a bad choice.
It would also allow our servants to actually have a defensive function on PVE servers.
i love the idea 😄
with that you will give alot more value to your defences and servents wich means more investment and more gameplay, maybe even specific mob sieges type boss invasions, with diferent type of resistances like golems and treants.
Using alot of npc to attack the castle may cause some optimization problems but in case they have the castle surrounded away from the rendering or attacking on waves may aliviate the issue...
You could set each invasion after random x days after the player kills a specific boss, wich will cause the player to be more indeph with the factions, for exemple: kill geomacer after 3 days golems attack or kill undead boss and an undead invasion happens, maybe even the after killing the frog boss frogs invade and jump floors and eat your plants or take a servent hostage and you need to rescue it paying silver or fighting to get it ...etc...
Personally i would like to see invasions after you kill relevant bosses...
This is a very cool feature in a survival game that many other games use, such as Conan Exile or 7 days to die. It would add a real purpose to Castles in PVE and private server and also it will give a real purpose to servants in PVE!
Think about having bandits at first but as you progress you get Militia then all the high tier Paladins, Knights, etc. You can even add Undead invasions, it think all of this would fit perfectly into the game world and gameplay.
And if someone doesn't want them they can simpy be disabled in server settings.
Honestly, hard disagree with this. Don't think the game needs it, don't see why every base building game "needs" a base raiding mechanic. I've completed the game solo and really enjoyed it. I would not want to be across the map (or in the castle to be fair) chilling and doing stuff then some arbitrary attack hits my base and i have to drop everything to sort that out or get set back if I cant. Cannot understate how much I dislike this idea, especially for this game!
It is one of the most requested features. If you want to chill without threats you can just disable it in server settings. Everybody happy
yes, npc raids will be great addition, this means that servants can do something else then just sitting in the background, makes pve servers / solo gameplay also better (of course you can turn npc raids off if you wish)
I think that Silverlight should send patrols to places that get attacked by Vampires , prioritising locations like Dunley Farmlands which are closer and have more economical value than where we start off as vampires. Furthermore , if this would happen in the form of messengers running from places that are under attack to silverlight on horseback , it would make a lot of sense since it becomes like a counter raid mechanic. Kill the messenger before it reaches silverlight and you dont get attacked.
now Imagine , there are small training camps inside larger training camps where specialist anti vampire troops are trained. Not the run of the mill troops we all slaughter, but special NPC's backed by the church's own units like the Lightbringer or the Nun. As a vampire if we have access to explosives from Clive , we can use those to blow up those training facilities and stop the production of said units.
Maybe every x days , these troops get created capping at x number of units?
So much this PLEASE. NPC sieges, attacks, etc etc but of course make it a option in server settings. I would love this so much.
couldn't agree more, especially once I've got one of the big boss shard thingies - I'd love to see that start attracting adventurer groups to come get it etc, kinda like dungeon keeper.
to implement that u need to add alot stuff for protection to, wich is atm not in the game, i see what u mean, i personaly disslike this funktion cuz it forces u to build uggly ... and stratetic instead beautyfull and sinister...
I assume if this should "ever" - like EEEVEEER - come into the Game, then this will need a big Update and a bit of Time at least same as the Three(?) planned, big Community-Updates.
There should come Warnings like : " You angered the Humans/People of this Land. They will start searching for Your Castle, if you keep attacking their Villages. "
And like : " An angry Group of Villagers, /Bandits, /Knights, /Hunters, /Paladins, /etc, - has formed - and is now searching for your Castle. You should get Servants and yourself ready and armed. "
And of Course, the MORE High-Level regarding Area's and progress You get -> the stronger the Raiding Parties should become. Maybe more numerous, too.
i think this could become a " GREAT " Opportunity for Stunlock Studios - to implement a "V Blood Boss" into the Game - who comes and aids one of the stronger, larger Raids as their most powerful Member ... >;-) ...
Dracula had more than just vampires at his command; He also controlled dark beasts, abominations and demons which he sent forth to lay waste upon puny mortal villages and cities to claim their treasures and future concubines.
I love the idea of your defenses being tested by angry mobs who have put up with your tyrannical oppression for too long. It may give out throne more functionality too - to see the ire of the people in the area, and to defend your castle using your Servants and perhaps your army of abominations and beasts. Steering your defenses from the comfortable seat of your throne.
Or you could just grab a big sword and chop them all down yourself until they lose heart and retreat to their homes. I vote this idea up.