Servants and PvE Events
Hi team, first thanks for the game and its amazing, more than 200h and still waiting for more.
1 - if is possible to add a command to spawn monsters and to choose the quality as well.
2 - make the servant improve the expertise after finish some quest or killed some mobs because its really bad i found a paladin 100% and he have 15% of expertise or remove the rng for max quality servants. if is possible to add an option to reroll the character paying some blood essences will be nice.
3 - if we can add a guarding flooring where the servants will stay inside the place with this type of floor, for defense or another UI option to move then anyone where around your castle.
4 - it will be nice if the factions like bandits, inquisition or monsters raiding your base like an event. like for humans they will attack you after you kill many of then or they discovered you base. monster goes crazy around the blood moon. and they will improved with the time or after each invasion until max level.
Comments: 6
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04 Jul, '22
Catch22I like number two as you can effectually already do this by killing off your servant, it will reroll on respawn by paying blood, this seems to be hidden from players but is in the game, adding a QOL system onto it would help player understand its an option and even out the playing field, either that or remove the fact we can do it now in an unannounced way.
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19 Dec, '22
TassuttelijaOr even mark an area where the npc walks and guards, or as a group so yo can make 3 servants walk as a patrol group
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02 Jun, '23
Gabriel Lopes MergedHi Vrising developers, big fan of your game.
I'm not a big PVP guy , love PVE , and seems the only problem with this game is there is no incentive to keep playing even in PVP I guess it gets boring after a while.
Maybe you already thought of this solution and it is already in the works since you guy have done an amazing job and it's still BETA.
I think the solution is in another of my favorite games called Conan Exiles , what they do is a thing called invasions were a group of mobs attack's your base , these invasions or ?Hunts? would become more and more dangerous as the game progresses so maybe a vampire hunter faction , even from the lore point of view, you already have vampire hunters in the game would they be so dumb as not to notice the giant Castles in the forest ? xD i really think this is key to keep a player base in the servers.
Anyway congratulations on the Gloomroot , it's amazing cant wait to see what comes next in Vrising haven't seen a game this good year -
02 Jun, '23
ImPopoto Admin"Invasions" (suggested by Gabriel Lopes on 2023-06-02), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Jul, '23
Bomoo MergedThis system feels not great.
I feel like we're already playing the RNG game finding high quality blood spawns to be playing it AGAIN with randomized servant expertise ranges. Hey your ultra rare 98% guy rolled low on expertise, sorry about that. Frustrating.
I realize having high expertise servants isn't a huge deal, but I would like to see their expertise level be fixed for particular blood quality percentages, rather than swinging so wildly. As I suggested, we're already rolling the RNG dice to get them to spawn in the first place, and having them roll low on their expertise, equivalent if not worse to a servant with ~20% lower blood quality, feels like a slap in the face.
Another way to address this could be to use my earlier proposal for servant "levelling," where they will gradually gain expertise over time as you send them on missions, making a low expertise roll not the end of the world, and capturing servants being more about grabbing the models you like vs. going for -
24 Jul, '23
Rooibos / C.M. Admin"Servant Expertise RNG" (suggested by Bomoo on 2023-07-01), including upvotes (1) and comments (0), was merged into this suggestion.