Buildable Item Size consistency
Some buildable items are inconsistent in size. Meaning, that instead of an expectation of taking up one, two, or three tiles worth of space, they take up just slightly more causing issues with base building; impacting user experience, and causing frustration.
An Example, the Smithy just takes up slightly too much space that you can’t put into a narrow room but isn’t big enough to take up two spaces. Players either want it to be bigger, or smaller so it can fit consistently. This is a conflict between walls being grid-based snapping but items appear to be designed without taking into consideration walls and sometimes extend beyond that threshold.