Base defense and servant interactions Improvements
Base defense and servant interactions feels lackluster. Suggestions to expand upon:
ramparts for palisades, or external walls to defend from.
Assign duties to servants such as ‘guard specific area’ or ‘patrol,’ etc.
Allow servants to be assigned to specific stations to ‘assist’ with tasks or provide some sort of bonus if a servant is set to that “room” or “station.”
Minor traps for offline/anti-siege defense like ‘spike pits’, ‘wall spikes’, ‘oil pots to fall over specific doorways/thresholds when that door takes damage.’ Limit based on a castle's heart level. This will make raiding a base more interesting and allow for a more strategic base design.
Elevated Watch towers, specifically for a player to get into to see over their own walls. Or assign an NPC servant to alert the castle owner via chat (“Your guard ‘Robin’ has spotted movement from ‘Watch Tower A.’) when someone is approaching or allows for very limited ranged auto defense.
Comments: 12
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13 Jun, '22
JehkobaAll of this sounds amazing. 😁
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15 Jun, '22
Ken Svensson MergedTo slow down raiders, can we allow traps to be laid down in and around the castle environment that can use trippy mushroom toxic spray and visually impair your attackers?
Similar to how proximity mines would work, but only are triggered by enemy players (not random NPCs or world creatures). -
17 Jun, '22
ErikI do love me some tower defense lol, does this game need another genre mixed in?
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20 Jun, '22
Stan MergedAs of right now, I feel like castle defenses are very lackluster with servants and banshees being the only real defense to fend off attackers when someone is offline. To help improve castle defenses, we should be able to craft traps and place them in rooms and hallways.
There should be a crafting station that creates these traps. They can all have some sort of vampire theme as well.
Some stuff I came up with:
1. Garlic falling from the ceiling in a room when an enemy breaks in, applying the garlic debuff to all vampires in the room. This would make it so servants can deal much more damage & make them more formidable.
2. A big mirror placed at the end of a hallway with a cut-out in the roof so the suns rays are reflected off of it and would damage any vampire standing in its path. It would do heavy sun damage very quickly making them wait for night.
3. Enchanting walls/gates w/ Gems & Blood to strengthen their overall defense and/or do retaliatory damage when being attacked. -
22 Jun, '22
Drew Shepard MergedBlood Poison Gargoyle / Statue : This would mostly work on PvP servers. Put a poisonous / draining gargoyle on your castle territory (only works outside). Drains your blood if you go inside the "poisonous" area of the castle. Also with this feature you could add a potion to remove the negative effect, but not fully. You can construct only one of these gargoyles / statues per castle ( So you have to carefully place in the most efficient spot)
Battering Ram : Another PvP feature. A battering ram that would work only against castle doors and gates. It's more effective than weapons.
Defensive Spikes : On the castle surface you can add defensive spikes, but not close to one another. There has to be one tile distance between them. (We don't want full barricades that gives an advantage to the defendant against the aggressor, BUT in PvP with fast movement we make mistakes...and if we dash or hit one of the defensive spikes by mistake, we lose HP. this makes the aggressors plan a bit. -
22 Jun, '22
Admin"Traps for Castle Defense" (suggested by Stan on 2022-06-20), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Jun, '22
Admin"Defensive & Offensive features" (suggested by Drew Shepard on 2022-06-22), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Jun, '22
Admin"Trippy Mushroom Traps" (suggested by Ken Svensson on 2022-06-15), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Jun, '22
1993Everything is interesting and I like it. But won't it make it almost impossible for attacking clans to raid if the defensive clan members are online? This will work well with the suggestion I posted here about allowing attacking clans to bring their own servants in raids if the defending clan has some / all members online. Hmm.
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29 Nov, '23
spacefiddlePassive traps and defenses could have many varieties. The OP's idea is a good one, even if they don't implement his exact suggestions.
One way to balance it could be for these passive defenses to be literally passive, only active when the player is offline / clan not present (otherwise you'd be hit with your own stuff....) Like arming the alarm system before you go on vacation lol.
There's lots of ways to improve the Golem play beyond HULK SMASH. Every pvper i speak to agrees that right now a siege is an automatic loss if you're attacked when offline. That shouldn't be the case. There must be some chance at defense, otherwise it's pointless.
Servant missions are lackluster as it is (sorry, but they are a little weird.... the times and injury chances are way high and gearing them up barely does anything once you meet the minimum requirements). So something like OP's "assign to defense" idea could be interesting. Especially if a servant that successfully defends gets some loot lol. -
21 Mar
godyssey MergedNeed more ways to defend your base. Maybe like Steak turrets, or rock slings, or traps.
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22 Mar
Kiz Admin"Need more BASE defense" (suggested by <Hidden> on 2024-03-21), including upvotes (1) and comments (0), was merged into this suggestion.