More PvE activities.
I would love to see some more PvE activities in the game. As it is the PvE content in-game is pretty small and really easy (especially if you have more than 1 vampire doing the same things).
Some suggestions:
1. PvE raids were the bandits/militia/church send out groups of enemies that increase in size depending on your progression in the V Blood list.
2.PvE raids where 1-4 vampires go and raid a bandit/militia/church stronghold/fort/city to get unique gear/cosmetics. Make it so each faction drops a key that we can then use to go into a raid on Dracula's castle to get amazing castle/player cosmetics.
3.More zones (I know the zone in the top right is coming but don't know when).
Also it would be lovely if we could get a roadmap of things YOU (the dev's) want to put into the game or fix over the next [Insert time period here] so we have some sort of time reference about how long things should take. As is we know the new zone is coming but since we don't know WHEN my friends and I R bored
Comments: 15
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19 Jun, '22
Noel CI feel like procedurally generated instanced dungeons would be nice maybe accessible by keys dropped or miniature one-time use one-way vampire waystones. I think your idea would be great in that regard.
I'd like if there were more elites/mini-boss enemies that dropped specific unique recipes. -
21 Jun, '22
NayieAny procedural pve content that would make for more replayability and farming end game mats other than raiding the same 3 houses would be SUPER fun.
For example the grind for recipes in tier 3 is obnoxious, if we had access to a randomly generated zone where we can just loot chests to get resources and cosmetics it would be so much more fun. -
02 Jul, '22
CocoonBugAll the ideas that have been mentioned here seem interesting to me.
For the raids into our castles I would like to see some unique enemies on top of the existing mobs. Like celestial creatures or named characters?
I am really eager to see the new zone. I think some of the existing zones could also be bigger (Cursed forest for example). It is quite tiny compared to the Dunley farmlands. -
06 Jul, '22
kennya 1v1 system for pve would be interesting^^
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09 Jul, '22
VampireAddamsCopied from Suave Sloth (Discord)
Idea 1: Area of influence for the castle - Essentially where you place your castle and as you upgrade it affects the area around it in some manner, if there are settlements within the area of influence bubble slowly those settlements become loyal to you, perhaps they offer up gifts or fight other NPCs that threaten you or your castle.
Idea 2: NPC raids - Combining the Area of Influence idea this could also lead to NPCs making raids on your castle, as it stands the PvE aspect of the game ends fairly quick and after the final three bosses there is little to really do, adding in constant and repeatable threats could be a fun twist.
Idea 3: Lords of the land - tied in with the Area of Influence idea Vampires depending on the lore you follow were known to be lords of their land. While they did feed off of their subjects they also provided, perhaps any settlements that come under your influence you can upgrade in some manner? perhaps even able to
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09 Jul, '22
VampireAddamsIdea 3: Lords of the land - tied in with the Area of Influence idea Vampires depending on the lore you follow were known to be lords of their land. While they did feed off of their subjects they also provided, perhaps any settlements that come under your influence you can upgrade in some manner? perhaps even able to build new settlements if your castle is far enough away from other ones.
Idea 4: Dynamic Town Defense and hunters - The more a settlement is threatened, the more likely the humans are to bolster their defenses or hire more vampire hunters to be within that area.
Idea 5: Stable structure for castle - A building for us to store our horses we stea-I mean honorably acquire.
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09 Jul, '22
VampireAddamsIdea 6: More weapon variety - As it stands the combat is pretty direct, you have a couple of abilities, some which are actually considered top tier and others that are more situational, however the one thing that is a constant is the melee weapons. Perhaps adding in some more ranged weapons, a spell book to better use spell power as a main stat, as it is anyone wanting to make a caster is limited to one weapon, the generals scythe and because of that the max level they can be is around 75. Also some abilities for unarmed would be nice, claw attacks etc.
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09 Jul, '22
VampireAddams^ I copied the above because I'm a PvE centric player and I really like a lot of these ideas. I want things to do and interact with during my Vampire role-fantasy. I would also love the ability to modify how the much game does this and its rewards, difficulty etc like other features you can tune while creating a server/solo save etc.
For my own suggestion for PvE things:
I would also love to be able to turn animal/creature companions, create friendly undead NPCs that can follow me, from skeletons to ghouls, then more advanced and dangerous undead (e.g. wraiths, death-knights?) until at the top of this research tree I could create a vampire companion to share eternity with and maybe even customisations for them in future too (Abilities and Appearance)
And the ability to resurrect these beloved companions of the night ^,,^
I LOVE this game, keep it up! -
15 Aug, '22
ShpirixOr make some bosses a rare chance of dropping some kind of enchantment that you can put on your gear? :)
Like +frost damage or +fire damage or something. Or a rare chance of dropping uniqe cosmetics/castle decorations and wallpapers. -
21 Sep, '22
TimFor sure this is very important. As of right now, the end game is an afk simulator. Our 18 servants on our pVe server, can farm/play for us and we just log in a little to get the rewards and check the castle heart. There's no reason to stay on too much after that.
There needs to be reoccurring incentives, and more incentives for us to keep logging on.
Some suggestions that I would spitball would include the following: World Events obviously are huge. Cosmetic rewards, V Blood Bosses with new cool drops as well as blood for us to actually use (increases replay-ability), Someone mentioned earlier but PVP option on PvE servers, and "Wage" option to place a wager on who is the winner and the winner gets the rewards that we put up for the wage. Trading system, or at least a trade system with the existing and hopefully future merchants, Use/steal carriages, new transform powers, new ways to travel, increase border, increase inventory w/ backpacks, instruments, traveling bands & caravans. -
16 Oct, '22
GorbyrGreat suggestions.
A roadmap would be very interesting as well. -
02 Nov, '22
RobonatorProcedural dungeons have been mentioned, but i feel like what would really be great are also bonus stats on equipment, to give you extra motivation to grind those dungeons in hopes of dropping a weapon that has the bonus you need.
Like for example:
Some mine-based dungeon that has the chance to drop you a mace of your current tier, for example a merciless copper axe, but with extra ressources gathered or extra damage against rocks to speed up gathering the tons of resources a little more.
Or a sword that gives you a little extra range. A crossbow that poisons the enemy, quicker reload/aimtime for the crossbow etc etc.
Maybe more equipment types in general, like people mentioned. Of course it would get harder to balance then but it would really help with replayability.
Other than all this, the game really needs more social features though. Map pings, linking items, trading, groups, whitelist for the castle to let non-clan friends enter and/or access things, etc -
21 Nov, '22
MaziskySome of the most succesful survival games (Valheim, Conan Exiles, 7daystd, etc.) all have NPCS raids to your base to keep the player involved and add a layer of depth into base building \ defense.
V rising would greatly benefit from this -
27 Feb
kazukiI will add to the list of demands. haha i will tried and not repeats what everyone already added.
1. few progression dungeon levels for end-game allowing players to gains better weapons/gears/accessories which also give us the challenge.
2. maybe few story lines to make it interesting like why the vampire is returning or what happen to the lands before disappearing.
3. adding attributes to the character allow the players to think how they want to build their classes or vampires along with their abilites this can also applied to pvp.
4. npc which seek helps with rewards
this is all i can think of. I pray for the game success and I am looking forward to more PVE activities. -
24 May
Namae FuryI was looking for a Valheim-like suggestion to upvote, I'm glad I found it.
Even in a PvE server, it would be awesome to protect your castle instead of just building it. Depending of V Blood progression, you may get different kind of castle invasions, with little to no time to rush back and defend it. It would also mean you have to strategically place defences, for instance walls and servants or whatever would be useful to slow down the raid.
Also, it would be nice to add some kind of drop change on V Blood to have the opportunity to hunt them over and over again just to get one specific item, such as cosmetics, and have the game longevity work a little longer with some non vital but fun grind.