more admin control and fixes
- [fix] people can hear footsteps and see equipped cloak with toggleobserve 1
- add ability to kill player
- add ability to spawn bosses
- add ability to spawn structures
- add ability to mute (chat OR voice) players
- add ability to destroy castles
- add ability to toggle pvp without restart, and ability to allow only certain players to pvp
- add ability to spawn horses
- add ability to spawn mobs
- add ability to limit crafted gear in details (to create staggered progress)
- add ability to control movement speed
- increase the speed of movement in toggleobserve
- add ability to interact with environment in toggleobserve 2
- add ability to fight in toggleobserve 2
- create an api to get player and server info into third party tools
- allow creation of custom scripts running through RCON
- develop a GUI based RCON official tool
- add ability to make admin levels and control what each level does
thank you.
Comments: 22
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09 Jun, '22
Tyler Mergedfirstly lemme just preface this by saying there is a whole slew of features I would like as a server admin but ill just ask that this feature be prioritized.
Ability to destroy castle hearts while in adminauth regardless of the amount of blood essence or fortification timer.
Currently as a server admin I have to wait for the fortification timer to burn out before I can remove a players castle heart (depending on server settings and need for keys ect ect)
I would ask that a DestroyCHatMousePostion command be added to immediately destroy a castle heart and remove all the buildings a player has built up
alternatively a DecayCHatMousePostion command to immediately put a castle heart into decay
Primary reason for this is that if a player has violated an unofficial server's rules *primarily due to name or abuse in chat* after a ban I would also like to immediately remove what that player has built on the server to free it up for other players and to remove the name from -
09 Jun, '22
Plixxer MergedAs a super admin, I'd like to be able to spawn a unit and it's blood type/quality to be used for in game rewards.
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09 Jun, '22
Thyago Muris MergedAdd more commands in the RCON system.
Example of useful commands:
Item shipping to a player
teleport a player
Check player location -
09 Jun, '22
Rooibos / C.M. Admin"Add new commands in RCON" (suggested by Thyago Muris on 2022-06-09), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Jun, '22
Rooibos / C.M. Admin"Admin Feature | Spawn Units" (suggested by Plixxer on 2022-06-09), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Jun, '22
Rooibos / C.M. Admin"More Features for Server Admins" (suggested by Tyler on 2022-06-09), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jun, '22
SkappeltonI disagree with spawning units or objects into the map, this could damage the game & could produce false bug reports based on how V rising works or not.
I could see why you'd want these
(create an api to get player and server info into third party tools & allow creation of custom scripts running through RCON)
I'm not for 3rd party tools having to play a part here, tools that are not associated or created by the official game development team should not be allowed, it poses risks & privacy issues amongst the community. -
15 Jun, '22
Ken SvenssonPlease add a couple others for location based data...
1. Be able to use a command to get the x-positon and y-position (coordinates) of a player, self, etc.
2. Add an option to show the coordinates on mouse cursor using the map. -
17 Jun, '22
Martin HydeWould it be possible to have an Observe feature that allows you to be in "Ghost" form but also interact with doors as an example.
I'm attempting to build a Castle as an End Game Raid type content, with me being the end game boss, as I can give myself all the shard buffs and in the castle design I can put servants, graves and nests.
So the players venture through the dungeon, but only I can open the door, I act as a guide in Ghost form. When they get to the final room, I can then toggle between the observer forms for my "mechanics".
Also would it be possible to have a command to spawn a mob at your location? As it would be nice to add some variety or maybe a V Blood unit to my location, would make my pve raid castle more diverse. -
17 Jun, '22
Martin HydeMandus - create an api to get player and server info into third party tools.
battlemetrics is already doing this, you can also Install Python on a server and have it relay info back to Discord. However, if it's a G Portal server, they refuse to install it. -
23 Jun, '22
Korarruption MergedAs an admin on the road most of the day, more RCON features would be great. From the other thread I saw, I also agree that a custom the rising RCON should be made, but most importantly I think the ability for chat to be read through RCON for an admin is a handy tool if you can’t login for the next 12 hours or so. Sending notifications out server wide is great, but not seeing the communities response without being in game is tough if you physically can’t be in game at that point in time.
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23 Jun, '22
Admin"RCON admin tools" (suggested by Korarruption on 2022-06-23), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jul, '22
Cesar Moro MergedIt would be nice to have the ability to run a command as a player from rcon, example rcon runcommand <player> <command> <args> Usage: runcommand Player1 toggleobserve 1
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06 Jul, '22
Admin"Easy way to make Rcon usable - runcommand as player" (suggested by Cesar Moro on 2022-07-02), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Jul, '22
Seb MergedCurrently there is no way to combat griefing like if someone joins the server and builds a castle around someone elses castle. I have this issue on my server and forces the player to either restart in another location or change server because they cant enter or exit their own castles.
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18 Jul, '22
Rooibos / C.M. Admin"Admin tools to destroy player made structures and more admin tools in general" (suggested by Seb on 2022-07-18), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Jul, '22
divasnaxxHaving the ability to respawn or spawn anything is really useful, especially when I just encountered a game breaking bug where because I died at the same time as when I killed a boss, the boss no longer respawns. The only fix I have found is to restart the server as waiting in game (and I have waited HOURS) hasn't fixed it.
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24 Jan, '23
PovilasI need only one change game settings when game is already started.
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31 May, '23
lyn1337 Mergedcurrently, the rcon featureset is very limited; it lacks a config-reload to apply changes in the server description which servers as a motd of sorts, and for various other variables a server owner would change on the fly - such as the pvp protection time, raid and pvp times and player limits.
It's currently not possible to manage a server without having a steam account with the game, a compatible machine, the game running, and giving up the identity of the admin account ingame. (!!!)
To manage players, there should be an equivalent of the "banned" / "ban" / "kick" command, and also a tempban, mute (global, local, whisper chat - obviously not clan) and jail to put a player under temporary castle arrest.
Also there should be a distinction between an announcement and a simple "say" on console, to give players a clearer indication when something might have been an automated message or not.
I believe this is just the bare minimum required to manage a server. -
02 Jun, '23
Rooibos / C.M. Admin"RCON - crucial additions" (suggested by lyn1337 on 2023-05-31), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Jun, '23
Kristopher PenlandI agree, these features would be great additions for server administrators. It is somewhat difficult to be an administrator without the ability to do so many basic things administrators should be able to do. I would also appreciate the ability to search or generate a list of active npc assets in the game, with a list of their classification, type, and stats; as well as to force respawns within given territories. That way, if anyone asks if 100% NPCs exist I can load a list and tell them, and point to the general area they would find them in. It would also be nice to have the ability to teleportNear a NPCs, players, bases, and more, based on their asset ID in game. That way you are not dropping straight onto them but get nearby to them.
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09 Jun, '23
Kristopher PenlandAlso, add to this to expand the command ListUsers True (Show disconnected too) to add in stats showing last connected times. Additionally, a player activity log would be super helpful. When are users logging in and how long they are online. Perhaps combining nearby entries such as temporary disconnects (5 min or less) as entirely online. That way we can identify how active the server is historically.