More Spells Slots
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One more spell slot would make for far more interesting builds.
And a step further, could make the Ultimate Spell Slot optionally take in two additional spells or an ultimate (so 3 spells and an ult or 5 spells)
Feature Request Suggested by: Gabriel • Upvoted: yesterday • Comments: 17
I think having two offensive spell slots and a defensive spell slot would be neat. With that being said, ranged/spells are already pretty strong with just the two slots.
Similar to the movement spell slot for dashes.
Right now you have to choose if you want an extra attack spell, or a defensive option.
That would be a tad too strong. Spell power is already strongest form of offense.
How about the new slot to be a defensive slot only, similar to how dash slot is for movement spells only.
-Let us move around/edit spells in place of weapon skills.
-Reduce the 1-9 number slots by two and move two slots over to the spell section.
-Just add 2 more spell slots.
-Introduce weapons that just have a click attack but give extra spell slots instead of weapon skills (Tome and Staff)
-Let us slot spells in claw form (literally two empty slots...)
My preferred choice is through craftable tomes. It provides paper resources with more use. (since atm they become irrelevant entirely once you get all research) My idea is that these tomes would be weapons with a magical [click] attack that could change based on what tome you have. But the two 'weapon' slots would work as extra spell slots. This idea would allow for a simple new weapon that fits with the current paper resources while providing a more spell oriented play style for those that really don't like normal weapons.
Another option would be some Magic Staff or Gauntlets, that has one less weapon ability, but lets you equip a 3rd Spell.
Actually, having just one more normal spell would be BETTER than having an ultimate. So this isn't a good option imo.
I agree defensive and offensive slots would be nice.
Rooibos / C.M. Admin
"Dedicated spell slot for defensive spells" (suggested by loop on 2022-06-10), including upvotes (1) and comments (0), was merged into this suggestion.
Rooibos / C.M. Admin
"We Need a Way to Slot More Spells + Tome Weapon Idea" (suggested by Nox on 2022-06-16), including upvotes (1) and comments (0), was merged into this suggestion.
I actually just made a post about one spot being DEFENSE only. A lot of spells sit there and get dusty and for me that includes the defense abilities. I would like to toy with them and I think having one slot (just like the dash or ult) for defense only would open up the gameplay a lot in my opinion.
Hello, i would like to support this post since me too would like more spell slots. thanks.
a bit late but i personally think having an option in the server settings to change the amount of spell slots would be ncie, that way you can decide on how op or non op players can be and it would help being more creative with your spells, exept only using the same ones cause there is no need to switch to other spells if tehy are just worse then the ones you have, making most spells in the game pointless with so little space to ever use them. and if its a complaint about hot bar space, why not make the feature a thing for the spell menu, have that menu get an extra menu where you can selet spells into, give them hotkeys and then use them and still only select 2 spells, 1 dash and 1 ultimate for your hotbar, so you have the ones you most want to remmeber in there and optional spells can be picked in the spell menu to use aswell
One dash slot, one ultimate ability, two shields ability and three common. (space, u, x, c, r, t, y) Something like that : )
I set first spell is R and second is R too.
Instead of adding one slot of spell we can have add a Magic Staff as a weapon can able to use 2 more spells
You could also add a spell wheel functionality to each spell slot that we could use during combat. Keep the same amount of slots (I do think one or two extra would be better) that are currently there but also allow quick swap in combat for a bit more variety. The spell slot could still have the same cool down; example, you dash forward using the blood dash, then swap to a chaos dash, wait for the cool down to end, and then use your newly slotted dash spell. There are so many abilities in this game, and being forced to use so little is a bit... lackluster i guess.
This wouldn't change much, but i feel like people might be a bit more adventurous with this ability. Alternatively you could encourage spell swapping by reducing the cool down on spells by a second if the player swaps ability in combat. 8 second cool down for repeating the same spell over and over, turns to 7 second cool-down for swapping your spells mid combat. Might be OP, but would add a bit of spice.
It would defiantly allow for more Wizardly Builds.