More Spells Slots
One more spell slot would make for far more interesting builds.
And a step further, could make the Ultimate Spell Slot optionally take in two additional spells or an ultimate (so 3 spells and an ult or 5 spells)
Comments: 27
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09 Jun, '22
Jared CraigI think having two offensive spell slots and a defensive spell slot would be neat. With that being said, ranged/spells are already pretty strong with just the two slots.
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10 Jun, '22
loop MergedSimilar to the movement spell slot for dashes.
Right now you have to choose if you want an extra attack spell, or a defensive option. -
10 Jun, '22
loopThat would be a tad too strong. Spell power is already strongest form of offense.
How about the new slot to be a defensive slot only, similar to how dash slot is for movement spells only. -
16 Jun, '22
Nox MergedPotential options:
-Let us move around/edit spells in place of weapon skills.
-Reduce the 1-9 number slots by two and move two slots over to the spell section.
-Just add 2 more spell slots.
-Introduce weapons that just have a click attack but give extra spell slots instead of weapon skills (Tome and Staff)
-Let us slot spells in claw form (literally two empty slots...)
My preferred choice is through craftable tomes. It provides paper resources with more use. (since atm they become irrelevant entirely once you get all research) My idea is that these tomes would be weapons with a magical [click] attack that could change based on what tome you have. But the two 'weapon' slots would work as extra spell slots. This idea would allow for a simple new weapon that fits with the current paper resources while providing a more spell oriented play style for those that really don't like normal weapons. -
16 Jun, '22
ConnaticAnother option would be some Magic Staff or Gauntlets, that has one less weapon ability, but lets you equip a 3rd Spell.
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17 Jun, '22
FabiActually, having just one more normal spell would be BETTER than having an ultimate. So this isn't a good option imo.
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20 Jun, '22
Noel CI agree defensive and offensive slots would be nice.
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22 Jun, '22
Rooibos / C.M. Admin"Dedicated spell slot for defensive spells" (suggested by loop on 2022-06-10), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Jun, '22
Rooibos / C.M. Admin"We Need a Way to Slot More Spells + Tome Weapon Idea" (suggested by Nox on 2022-06-16), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Jun, '22
JoeI actually just made a post about one spot being DEFENSE only. A lot of spells sit there and get dusty and for me that includes the defense abilities. I would like to toy with them and I think having one slot (just like the dash or ult) for defense only would open up the gameplay a lot in my opinion.
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29 Aug, '22
SlimSlobHello, i would like to support this post since me too would like more spell slots. thanks.
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09 Nov, '22
Silverra bit late but i personally think having an option in the server settings to change the amount of spell slots would be ncie, that way you can decide on how op or non op players can be and it would help being more creative with your spells, exept only using the same ones cause there is no need to switch to other spells if tehy are just worse then the ones you have, making most spells in the game pointless with so little space to ever use them. and if its a complaint about hot bar space, why not make the feature a thing for the spell menu, have that menu get an extra menu where you can selet spells into, give them hotkeys and then use them and still only select 2 spells, 1 dash and 1 ultimate for your hotbar, so you have the ones you most want to remmeber in there and optional spells can be picked in the spell menu to use aswell
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24 Jan
PovilasOne dash slot, one ultimate ability, two shields ability and three common. (space, u, x, c, r, t, y) Something like that : )
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03 Feb
PovilasI set first spell is R and second is R too.
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16 Apr
RuchInstead of adding one slot of spell we can have add a Magic Staff as a weapon can able to use 2 more spells
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28 Apr
AndargusYou could also add a spell wheel functionality to each spell slot that we could use during combat. Keep the same amount of slots (I do think one or two extra would be better) that are currently there but also allow quick swap in combat for a bit more variety. The spell slot could still have the same cool down; example, you dash forward using the blood dash, then swap to a chaos dash, wait for the cool down to end, and then use your newly slotted dash spell. There are so many abilities in this game, and being forced to use so little is a bit... lackluster i guess.
This wouldn't change much, but i feel like people might be a bit more adventurous with this ability. Alternatively you could encourage spell swapping by reducing the cool down on spells by a second if the player swaps ability in combat. 8 second cool down for repeating the same spell over and over, turns to 7 second cool-down for swapping your spells mid combat. Might be OP, but would add a bit of spice. -
24 May
Tero MergedWith the addition of the Storm school, there's now so many spells in the game that having only 2 slots for standard spells feels very limiting. It would be nice to have a third slot, but obviously, just giving another slot gives characters significantly more total power and would require drastic changes to the game balance.
A way this could be achieved with less impact to the game is to add another slot, but adjust the cooldown on each slot so the rate at which you can cast spells remains nearly the same:
- The spell in slot 1 has its normal cooldown
- The spell in slot 2 has 1.5x its normal cooldown
- The spell in slot 3 has 2x its normal cooldown
Besides opening up a ton of new opportunities for spell combos and giving utility spells more use, this also increases character customization since the order of the spells now significantly affects how the character plays. -
28 May
OzzmaIt would defiantly allow for more Wizardly Builds.
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30 May
Rooibos / C.M. Admin"Third Spell Slot" (suggested by Tero on 2023-05-24), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Jun
SonoranOffensive/Defensive spell slots (probably 2/1) makes a lot of sense, and you could separate the shield/counter skills to the defensive group, because otherwise I keep running my PvE OP double shield XD
I would not mind being forced to play with only 1 if it had a designated slot as such! -
09 Jun
Jake TurkleeThe presence of another slot in the spell slot is not required. More precisely, it seems necessary, because we have only 2 abilities that we can change, while the dash only changes the properties, not the principle of operation. Weapons always have a fixed set of abilities. Weapons take up 2 abilities, and these are abilities that you would like to replace with something else, but you can't. This is a weapon problem, not spells. The same goes for the dash. Now it just changes properties.
Dividing into defensive and offensive spells won't solve anything. The truth is that you almost always need a defensive spell and a mobility spell, but the second weapon mobility ability is not always needed, and not always available (spear, crossbow, scythe) so it would be nice to add weapons with 1 additional defensive ability , or some weapons to add an alternative choice. Then instead of a defense spell, we could take 2 attack spells. -
12 Jun
TheWitchling MergedI'm suggesting they add a designated spell slot for defensive spells. like how they have a travel spell slot,
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19 Jun
Rooibos / C.M. Admin"More Designated Spell Slots" (suggested by TheWitchling on 2023-06-12), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Jul
Povilasr and c common ability and defense ability (cast, when enemy's attack touch you)
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12 Jul
PovilasI saw many suggestions and I think need merge them. 3 new spell slots: DEFENSE 1 slot, BUFF 1 slot and SUMMON 1 slot.
DEFENSE fully defense ability slot like discharge, blood rite, frost barrier, ice block, chaos barrier, ward of the damned. Defense ability activate automatically, when touching an enemy or enemy projectile. With this defense slot update need to make stronger blood rite, mist trance and discharge abilities. These 3 abilities now can block all attacks.
BUFF buff and not fully defense ability slot like: blood rage, power surge, soulburn, phantom aegis and maybe lightning curtains, blood fountain. Activate, when cooldown.
SUMMON 100% summon ability slot like: death knight, cyclone, mosquito. Activate, when cooldown. -
03 Sep
PovilasMaybe player can choose want ULTIMATE ability or BUFF, DEFENSE and SUMMON.
BUFF ability slot player get, when player kill THE WINGED HORROR.
DEFENSE ability slot get, when kill ADAM THE FIRST BORN.
And SUMMON ability player get, when kill GORECRUSHER THE BEHEMOHT.
DEFENSE fully defense ability slot like discharge, blood rite, frost barrier, ice block, chaos barrier, ward of the damned. Defense ability activate automatically, if ready, when enemy attack player. With this defense slot update need to make stronger blood rite, mist trance and discharge abilities. These 3 abilities now could block all attacks including AOE.
BUFF buff and not fully defense ability slot like: blood rage, power surge, soulburn, phantom aegis and maybe lightning. Activate automatically, when cooldown.
SUMMON 100% summon ability slot like: death knight, cyclone, mosquito. Activate automatically, when cooldown. -
24 Nov
FallenSpells are a bit too strong to allow this.